Player Matchup

Gilgamesh
Gilgamesh
AmancalledHero
Gilgamesh
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,472 Elo+
Party 1
He Bo
He Bo
FancyTortuga
He Bo
Level 83
God Stats
0W - 3L
1,219 SR
Queue Stats
150W - 164L
1,498 Elo+
Party 2
Ravana
Ravana
KitchenPyro
Ravana
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 32L
1,460 Elo+
Party 1
Chaac
Chaac
LoudPackNova420
Chaac
Level 16
God Stats
7W - 11L
1,409 SR
Queue Stats
10W - 17L
1,370 Elo+
Party 2
Cthulhu
Cthulhu
Surfin989
Cthulhu
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,414 Elo+
Party 1
Team Averages
Level 45
1,426 SR
1,443 Elo+

VS

Team Averages
Level 61
1,567 SR
1,537 Elo+
Nike
Nike
CosplayCafe
Nike
Level 67
God Stats
3W - 0L
1,581 SR
Queue Stats
11W - 8L
1,662 Elo+
Party 3
Artemis
Artemis
SonOfCabrakan
Artemis
Level 157
God Stats
1W - 0L
1,518 SR
Queue Stats
16W - 9L
1,730 Elo+
Party 3
Geb
Geb
TheDankPotato
Geb
Level 20
God Stats
2W - 1L
1,647 SR
Queue Stats
5W - 3L
1,291 Elo+
Party 3
Ra
Ra
santipiajuan17
Ra
Level 33
God Stats
3W - 1L
1,524 SR
Queue Stats
7W - 3L
1,503 Elo+
Solo
Chaac
Chaac
xXDingleFairyXx
Chaac
Level 26
God Stats
1W - 0L
1,566 SR
Queue Stats
7W - 5L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AmancalledHero
Gilgamesh
16
2 / 10 / 7
10,640
1,064
12,205
23,230
16,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
2 / 8 / 5
10,006
1,001
13,966
17,894
4,510
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
16
3 / 9 / 3
9,972
997
10,083
17,288
4,339
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
2 / 9 / 4
9,784
978
10,539
24,013
15,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
Surfin989
Cthulhu
16
0 / 6 / 6
9,049
905
11,075
17,832
16,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Team 1 Tickets

15

VS

Team 2 Tickets

299

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 0 / 14
12,700
1,270
16,037
8,304
4,294
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
20
20 / 2 / 13
14,215
1,422
41,112
16,014
7,234
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
2 / 2 / 28
11,723
1,172
10,300
13,862
16,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
7 / 3 / 21
11,596
1,160
11,947
8,808
3,351
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
0 / 2 / 21
10,201
1,020
12,614
14,981
11,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
139
9
Kills
42
42
Deaths
9
25
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AmancalledHero
Gilgamesh
2
10
7
0.55
W
13
0
14
20
L
2
8
5
0.56
L
Ravana
3
9
3
0.5
L
2
9
4
0.44
W
Artemis
20
2
13
13.25
L
Cthulhu
Surfin989
Cthulhu
0
6
6
0.5
W
2
2
28
8
W
7
3
21
5.83
W
0
2
21
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,868
Damage
92,010
100,257
Taken
61,969
57,306
Mitigated
42,483
9,613
Healing
18,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AmancalledHero
Gilgamesh
12,205
2,836
1,369
749
23,230
16,191
0
6,395
16,577
227
21,938
W
16,037
4,027
0
0
8,304
4,294
0
1,670
6,447
0
30,156
L
13,966
389
137
1,850
17,894
4,510
0
2,928
14,748
39,325
0
L
Ravana
10,083
2,146
0
195
17,288
4,339
0
2,001
15,060
0
20,002
L
10,539
2,050
0
4,461
24,013
15,345
0
4,205
19,621
0
29,435
W
Artemis
41,112
26,654
0
7,558
16,014
7,234
0
8,508
7,266
0
68,260
L
Cthulhu
Surfin989
Cthulhu
11,075
583
186
666
17,832
16,921
0
6,718
10,987
23,760
0
W
10,300
1,453
0
895
13,862
16,187
0
4,563
8,887
18,055
0
W
11,947
2,704
3,203
726
8,808
3,351
0
3,385
5,122
35,922
0
W
12,614
2,441
453
5,418
14,981
11,417
0
6,288
8,067
0
19,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,451
Gold Earned
60,435
141
Minions Killed
188
7
Camps Cleared
8
918,313
Distance Traveled
973,252
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,640
1,064
9
1
1
194,770
0
W
Nike
12,700
1,270
30
3
5
213,823
4
L
He Bo
10,006
1,001
59
6
1
207,120
0
L
Ravana
9,972
997
9
1
4
186,488
1
L
Chaac
9,784
978
43
4
0
205,030
0
W
Artemis
14,215
1,422
71
7
1
179,725
0
L
Cthulhu
9,049
905
21
2
1
124,905
0
W
Geb
11,723
1,172
6
1
0
205,366
1
W
Ra
11,596
1,160
66
7
2
161,969
1
W
Chaac
10,201
1,020
15
2
0
212,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role