Player Matchup

Raijin
Raijin
CrazyChradium
Raijin
Level 62
God Stats
2W - 1L
1,524 SR
Queue Stats
168W - 152L
1,500 Elo+
Solo
Anubis
Anubis
FTF_Kyle10
Anubis
Level 101
God Stats
1W - 0L
1,584 SR
Queue Stats
3W - 7L
1,355 Elo+
Solo
Kali
Kali
PREDAT0R2311
Kali
Level 111
God Stats
8W - 5L
1,627 SR
Queue Stats
141W - 164L
1,478 Elo+
Party 1
Ymir
Ymir
SlashKillers2n1
Ymir
Level 122
God Stats
29W - 38L
1,463 SR
Queue Stats
179W - 152L
1,489 Elo+
Solo
Izanami
Izanami
slinkymcgee123
Izanami
Level 54
God Stats
11W - 14L
1,458 SR
Queue Stats
58W - 69L
1,472 Elo+
Party 1
Team Averages
Level 90
1,531 SR
1,459 Elo+

VS

Team Averages
Level 99
1,534 SR
1,494 Elo+
Heimdallr
Heimdallr
RXD4
Heimdallr
Level 119
God Stats
3W - 4L
1,423 SR
Queue Stats
341W - 348L
1,447 Elo+
Party 2
Cthulhu
Cthulhu
SireBubblot
Cthulhu
Level 129
God Stats
33W - 19L
1,643 SR
Queue Stats
942W - 888L
1,522 Elo+
Solo
King Arthur
King Arthur
THICCBOI8038
King Arthur
Level 88
God Stats
36W - 35L
1,563 SR
Queue Stats
494W - 510L
1,508 Elo+
Solo
Eset
Eset
bunniieMx
Eset
Level 86
God Stats
4W - 5L
1,527 SR
Queue Stats
127W - 165L
1,412 Elo+
Party 2
Thanatos
Thanatos
fabymoon98
Thanatos
Level 74
God Stats
7W - 6L
1,513 SR
Queue Stats
135W - 134L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 5 / 4
13,029
592
13,401
12,603
4,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anubis
FTF_Kyle10
Anubis
18
5 / 5 / 8
12,191
554
13,452
11,095
4,455
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
8 / 4 / 9
14,294
650
18,891
22,933
10,550
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
7 / 3 / 14
13,407
609
14,365
21,621
17,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
2 / 4 / 5
13,128
597
11,234
16,573
6,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
RXD4
Heimdallr
18
4 / 4 / 3
10,985
499
9,583
16,356
4,678
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
SireBubblot
Cthulhu
15
3 / 3 / 8
10,101
459
14,613
26,858
25,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

King Arthur
THICCBOI8038
King Arthur
16
2 / 5 / 6
9,971
453
6,839
20,781
17,763
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Eset
15
2 / 9 / 7
9,903
450
10,554
16,523
4,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
fabymoon98
Thanatos
18
10 / 8 / 6
12,460
566
11,853
17,394
6,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
51
29
Kills
21
21
Deaths
29
40
Assists
30
Player
Kills
Deaths
Assists
KDA
W
7
5
4
1.8
W
Anubis
FTF_Kyle10
Anubis
5
5
8
1.8
W
8
4
9
3.13
L
Heimdallr
RXD4
Heimdallr
4
4
3
1.38
L
Cthulhu
SireBubblot
Cthulhu
3
3
8
2.33
W
7
3
14
4.67
L
King Arthur
THICCBOI8038
King Arthur
2
5
6
1
L
Eset
2
9
7
0.61
L
Thanatos
fabymoon98
Thanatos
10
8
6
1.63
W
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,343
Damage
53,442
84,825
Taken
97,912
44,038
Mitigated
59,599
28,516
Healing
32,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,401
1,579
475
2,222
12,603
4,770
3,086
1,645
10,898
78,792
0
W
Anubis
FTF_Kyle10
Anubis
13,452
498
740
3,971
11,095
4,455
897
4,983
5,733
71,240
0
W
18,891
7,972
0
8,582
22,933
10,550
925
5,277
17,472
0
126,328
L
Heimdallr
RXD4
Heimdallr
9,583
2,660
0
3,696
16,356
4,678
502
5,204
11,130
0
74,840
L
Cthulhu
SireBubblot
Cthulhu
14,613
1,110
1,826
9,980
26,858
25,595
0
10,363
16,269
39,673
0
W
14,365
3,000
0
7,029
21,621
17,846
810
9,109
12,260
50,579
0
L
King Arthur
THICCBOI8038
King Arthur
6,839
555
110
3,343
20,781
17,763
96
9,290
11,052
0
54,353
L
Eset
10,554
550
1,020
3,289
16,523
4,918
377
7,654
8,717
63,773
0
L
Thanatos
fabymoon98
Thanatos
11,853
3,933
0
8,740
17,394
6,645
186
7,756
9,526
0
74,735
W
11,234
7,462
0
5,497
16,573
6,417
3,042
3,232
13,283
0
114,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,049
Gold Earned
53,420
688
Minions Killed
483
0
Camps Cleared
0
2,030,696
Distance Traveled
2,100,578
18
Wards Purchased
46
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
13,029
592
144
7
0
349,478
6
W
Anubis
12,191
554
120
5
0
374,142
0
W
Kali
14,294
650
173
8
0
445,021
6
L
Heimdallr
10,985
499
125
6
0
417,974
8
L
Cthulhu
10,101
459
43
2
0
455,726
8
W
Ymir
13,407
609
45
2
0
422,940
1
L
King Arthur
9,971
453
100
5
0
459,080
9
L
Eset
9,903
450
113
5
0
371,243
11
L
Thanatos
12,460
566
102
5
0
396,555
10
W
Izanami
13,128
597
206
9
0
439,115
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role