Player Matchup

King Arthur
King Arthur
CnmToastCrunch
King Arthur
Level 67
God Stats
0W - 3L
1,521 SR
Queue Stats
16W - 27L
1,382 Elo+
Party 3
Geb
Geb
Dlavin
Geb
Level 25
God Stats
0W - 1L
1,258 SR
Queue Stats
26W - 31L
1,450 Elo+
Party 3
Hera
Hera
Neonlazrbear
Hera
Level 28
God Stats
4W - 6L
1,438 SR
Queue Stats
26W - 33L
1,439 Elo+
Party 3
Tsukuyomi
Tsukuyomi
OgNuttLicker
Tsukuyomi
Level 29
God Stats
4W - 7L
1,513 SR
Queue Stats
43W - 48L
1,466 Elo+
Party 3
Neith
Neith
tatotime
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 30
1,446 SR
1,447 Elo+

VS

Team Averages
Level 70
1,569 SR
1,444 Elo+
Tiamat
Tiamat
 
Tiamat
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Astarrin
Athena
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,463 Elo+
Party 2
Anhur
Anhur
HighTDyldozer
Anhur
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 25L
1,392 Elo+
Party 2
Mercury
Mercury
LOLWTFSBBQLMFAO
Mercury
Level 42
God Stats
3W - 0L
1,776 SR
Queue Stats
15W - 16L
1,393 Elo+
Party 2
Olorun
Olorun
bigpanda91
Olorun
Level 50
God Stats
71W - 73L
1,569 SR
Queue Stats
124W - 157L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CnmToastCrunch
King Arthur
12
0 / 7 / 1
7,203
400
5,901
12,467
11,260
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Geb
Dlavin
Geb
10
0 / 8 / 1
7,045
391
7,266
17,580
13,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 8 / 1
7,594
422
8,611
11,085
4,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
OgNuttLicker
Tsukuyomi
14
3 / 8 / 0
8,956
498
10,999
16,988
6,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
tatotime
Neith
10
0 / 8 / 1
6,279
349
5,607
10,670
3,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
2 / 0 / 14
9,708
539
8,239
9,403
5,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Astarrin
Athena
14
2 / 0 / 21
9,881
549
7,325
11,080
12,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
10 / 1 / 5
10,442
580
10,560
8,782
3,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
11 / 2 / 10
11,010
612
12,290
11,827
7,733
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
bigpanda91
Olorun
17
14 / 0 / 11
11,698
650
18,760
15,705
7,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
100
3
Kills
39
39
Deaths
3
4
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
0
14
9
W
Athena
Astarrin
Athena
2
0
21
12.5
L
King Arthur
CnmToastCrunch
King Arthur
0
7
1
0.07
L
Geb
Dlavin
Geb
0
8
1
0.06
W
10
1
5
12.5
W
11
2
10
8
L
0
8
1
0.06
L
Tsukuyomi
OgNuttLicker
Tsukuyomi
3
8
0
0.38
W
Olorun
bigpanda91
Olorun
14
0
11
19.5
L
Neith
tatotime
Neith
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,384
Damage
57,174
68,790
Taken
56,797
38,908
Mitigated
36,699
11,868
Healing
26,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,239
379
1,104
3,534
9,403
5,939
1,216
4,272
4,700
52,935
0
W
Athena
Astarrin
Athena
7,325
2,148
0
3,764
11,080
12,387
286
4,455
6,479
21,041
0
L
King Arthur
CnmToastCrunch
King Arthur
5,901
865
0
1,070
12,467
11,260
150
7,860
4,467
0
34,539
L
Geb
Dlavin
Geb
7,266
931
230
2,525
17,580
13,865
0
8,726
8,722
23,030
0
W
10,560
6,014
0
3,679
8,782
3,185
6,111
2,323
6,437
0
64,868
W
12,290
7,890
0
3,685
11,827
7,733
646
1,277
10,550
0
63,164
L
8,611
1,934
277
1,844
11,085
4,052
0
6,682
4,167
52,860
0
L
Tsukuyomi
OgNuttLicker
Tsukuyomi
10,999
2,469
0
4,582
16,988
6,356
0
6,038
10,835
0
57,642
W
Olorun
bigpanda91
Olorun
18,760
10,774
1,371
9,769
15,705
7,455
3,495
3,084
12,537
77,815
0
L
Neith
tatotime
Neith
5,607
3,233
0
1,340
10,670
3,375
0
4,325
6,275
0
21,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,077
Gold Earned
52,739
350
Minions Killed
494
0
Camps Cleared
0
1,573,283
Distance Traveled
1,679,530
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,708
539
108
6
0
325,351
0
W
Athena
9,881
549
35
2
0
335,905
3
L
King Arthur
7,203
400
65
4
0
332,057
0
L
Geb
7,045
391
18
1
0
292,506
1
W
Anhur
10,442
580
118
7
0
310,235
0
W
Mercury
11,010
612
99
6
0
382,211
0
L
Hera
7,594
422
118
7
0
283,730
4
L
Tsukuyomi
8,956
498
102
6
0
344,543
3
W
Olorun
11,698
650
134
7
0
325,828
2
L
Neith
6,279
349
47
3
0
320,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role