Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
CodeSuzu
Yemoja
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 4L
1,650 Elo+
Solo
Ne Zha
Ne Zha
SnakeSan4o
Ne Zha
Level 124
God Stats
2W - 5L
1,677 SR
Queue Stats
40W - 49L
1,517 Elo+
Solo
Zeus
Zeus
oЯRo
Zeus
Level 122
God Stats
12W - 16L
1,488 SR
Queue Stats
220W - 224L
1,526 Elo+
Solo
Medusa
Medusa
Вугага
Medusa
Level 108
God Stats
8W - 7L
1,575 SR
Queue Stats
759W - 729L
1,586 Elo+
Solo
Team Averages
Level 134
1,548 SR
1,556 Elo+

VS

Team Averages
Level 135
1,483 SR
1,542 Elo+
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
 
Cabrakan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Asuraい
Gilgamesh
Level 100
God Stats
1W - 1L
1,282 SR
Queue Stats
14W - 10L
1,717 Elo+
Party 1
Cupid
Cupid
P4N0R4MIX
Cupid
Level 109
God Stats
24W - 24L
1,635 SR
Queue Stats
125W - 119L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
0 / 2 / 0
4,830
537
3,308
4,947
1,008
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
CodeSuzu
Yemoja
5
0 / 3 / 0
4,031
448
1,023
4,740
1,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
SnakeSan4o
Ne Zha
9
1 / 4 / 1
5,180
576
1,792
6,966
1,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
oЯRo
Zeus
8
0 / 2 / 1
4,939
549
3,381
3,619
1,183
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
10
2 / 1 / 1
5,978
664
4,039
4,342
1,237
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
4 / 0 / 5
6,159
684
5,256
5,534
1,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
 
Izanami
10
0 / 2 / 2
5,717
635
2,368
4,218
1,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cabrakan
 
Cabrakan
8
1 / 0 / 7
4,777
531
1,855
3,988
3,781
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
Asuraい
Gilgamesh
9
3 / 2 / 5
5,781
642
3,863
6,110
2,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
P4N0R4MIX
Cupid
9
4 / 0 / 2
5,563
618
2,562
4,606
1,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
12
12
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
2
0
0
W
Sol
 
Sol
4
0
5
6.5
W
Izanami
 
Izanami
0
2
2
0.5
W
Cabrakan
 
Cabrakan
1
0
7
4.5
W
Gilgamesh
Asuraい
Gilgamesh
3
2
5
2.75
L
Yemoja
CodeSuzu
Yemoja
0
3
0
0
W
Cupid
P4N0R4MIX
Cupid
4
0
2
5
L
Ne Zha
SnakeSan4o
Ne Zha
1
4
1
0.38
L
Zeus
oЯRo
Zeus
0
2
1
0.25
L
Medusa
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,543
Damage
15,904
24,614
Taken
24,456
7,131
Mitigated
10,232
7,406
Healing
9,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,308
1,259
0
1,963
4,947
1,008
0
662
4,285
0
26,991
W
Sol
 
Sol
5,256
1,555
0
3,638
5,534
1,917
0
2,146
3,388
30,302
4,324
W
Izanami
 
Izanami
2,368
953
0
1,820
4,218
1,289
913
0
4,218
0
34,979
W
Cabrakan
 
Cabrakan
1,855
284
0
784
3,988
3,781
377
489
3,499
10,790
0
W
Gilgamesh
Asuraい
Gilgamesh
3,863
978
0
518
6,110
2,237
0
1,166
4,944
0
29,956
L
Yemoja
CodeSuzu
Yemoja
1,023
539
119
554
4,740
1,769
22
1,349
3,391
5,689
0
W
Cupid
P4N0R4MIX
Cupid
2,562
1,296
122
2,724
4,606
1,008
0
603
4,003
0
25,400
L
Ne Zha
SnakeSan4o
Ne Zha
1,792
424
0
2,867
6,966
1,934
0
1,479
5,487
0
27,232
L
Zeus
oЯRo
Zeus
3,381
817
0
830
3,619
1,183
0
2,621
998
27,461
0
L
Medusa
4,039
1,597
0
1,073
4,342
1,237
0
618
3,724
0
36,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,958
Gold Earned
27,997
275
Minions Killed
277
0
Camps Cleared
0
810,717
Distance Traveled
862,085
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,830
537
59
7
0
160,000
0
W
Sol
6,159
684
61
7
0
171,379
3
W
Izanami
5,717
635
91
10
0
165,314
3
W
Cabrakan
4,777
531
21
2
0
177,042
1
W
Gilgamesh
5,781
642
56
6
0
185,606
4
L
Yemoja
4,031
448
10
1
0
125,619
2
W
Cupid
5,563
618
48
5
0
162,744
2
L
Ne Zha
5,180
576
57
6
0
188,343
4
L
Zeus
4,939
549
66
7
0
175,642
5
L
Medusa
5,978
664
83
9
0
161,113
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role