Player Matchup

Fenrir
Fenrir
GloomyCroc
Fenrir
Level 31
God Stats
2W - 5L
1,270 SR
Queue Stats
11W - 27L
1,158 Elo+
Solo
Hachiman
Hachiman
Jac_Cal713
Hachiman
Level 122
God Stats
8W - 8L
1,537 SR
Queue Stats
525W - 492L
1,578 Elo+
Party 1
Olorun
Olorun
RandomzZeus
Olorun
Level 29
God Stats
13W - 12L
1,578 SR
Queue Stats
78W - 62L
1,553 Elo+
Party 1
Baron Samedi
Baron Samedi
ShapelessSeven7
Baron Samedi
Level 124
God Stats
10W - 7L
1,709 SR
Queue Stats
611W - 541L
1,554 Elo+
Party 1
Khepri
Khepri
Thumpy_TH
Khepri
Level 45
God Stats
4W - 1L
1,741 SR
Queue Stats
151W - 130L
1,549 Elo+
Party 1
Team Averages
Level 70
1,567 SR
1,478 Elo+

VS

Team Averages
Level 79
1,491 SR
1,406 Elo+
Rama
Rama
Carti Kun8264
Rama
Level 54
God Stats
0W - 3L
1,158 SR
Queue Stats
151W - 169L
1,348 Elo+
Party 2
Cliodhna
Cliodhna
ForbiddenHamer_
Cliodhna
Level 103
God Stats
2W - 1L
1,673 SR
Queue Stats
337W - 333L
1,438 Elo+
Party 3
Bellona
Bellona
Juan Uzumaki635
Bellona
Level 65
God Stats
1W - 2L
1,521 SR
Queue Stats
126W - 146L
1,370 Elo+
Party 2
Zhong Kui
Zhong Kui
compact_desktop
Zhong Kui
Level 143
God Stats
6W - 6L
1,605 SR
Queue Stats
1,358W - 1,353L
1,532 Elo+
Party 3
Odin
Odin
eV IXurz
Odin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 38L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GloomyCroc
Fenrir
16
7 / 3 / 8
9,813
545
10,526
15,210
8,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Jac_Cal713
Hachiman
16
6 / 2 / 5
9,793
544
16,237
9,861
4,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
18
4 / 3 / 7
10,897
605
11,425
16,488
10,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
ShapelessSeven7
Baron Samedi
19
8 / 2 / 6
11,591
644
17,591
11,515
8,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
Thumpy_TH
Khepri
14
1 / 3 / 10
9,191
511
5,851
12,617
16,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
7,790
433
4,781
11,421
2,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
15
6 / 6 / 2
9,499
528
10,093
16,945
6,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

15
1 / 6 / 1
9,031
502
9,346
19,192
14,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
compact_desktop
Zhong Kui
15
4 / 7 / 4
9,700
539
19,823
20,397
11,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
12
0 / 4 / 4
7,340
408
3,097
16,303
9,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
24
26
Kills
13
13
Deaths
27
36
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
Cliodhna
6
6
2
1.17
W
Fenrir
GloomyCroc
Fenrir
7
3
8
3.67
W
Hachiman
Jac_Cal713
Hachiman
6
2
5
4.25
L
1
6
1
0.25
W
Olorun
4
3
7
2.5
W
Baron Samedi
ShapelessSeven7
Baron Samedi
8
2
6
5.5
W
Khepri
Thumpy_TH
Khepri
1
3
10
2
L
Zhong Kui
compact_desktop
Zhong Kui
4
7
4
0.86
L
Odin
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,630
Damage
47,140
65,691
Taken
84,258
47,820
Mitigated
43,337
26,501
Healing
21,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,781
4,018
0
3,261
11,421
2,409
492
1,047
10,374
0
45,519
L
Cliodhna
10,093
1,580
0
3,027
16,945
6,185
0
5,447
11,378
0
67,018
W
Fenrir
GloomyCroc
Fenrir
10,526
3,790
0
1,211
15,210
8,003
96
5,254
9,755
0
43,822
W
Hachiman
Jac_Cal713
Hachiman
16,237
6,749
0
4,887
9,861
4,317
141
3,387
6,442
0
78,604
L
9,346
1,133
0
4,536
19,192
14,057
710
10,141
8,116
7,019
52,627
W
Olorun
11,425
6,326
905
9,928
16,488
10,788
0
8,094
8,260
87,056
0
W
Baron Samedi
ShapelessSeven7
Baron Samedi
17,591
1,569
1,479
5,053
11,515
8,676
598
2,208
8,688
80,008
0
W
Khepri
Thumpy_TH
Khepri
5,851
782
26
3,012
12,617
16,036
0
2,908
9,663
28,788
0
L
Zhong Kui
compact_desktop
Zhong Kui
19,823
3,235
0
7,232
20,397
11,576
182
10,341
9,854
72,481
0
L
Odin
3,097
626
701
3,147
16,303
9,110
0
6,483
9,669
4,630
13,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,285
Gold Earned
43,360
567
Minions Killed
457
0
Camps Cleared
0
1,705,469
Distance Traveled
1,657,404
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,790
433
86
5
0
313,160
2
L
Cliodhna
9,499
528
115
6
0
362,162
3
W
Fenrir
9,813
545
78
4
0
417,040
0
W
Hachiman
9,793
544
117
7
0
327,000
4
L
Bellona
9,031
502
126
7
0
327,963
3
W
Olorun
10,897
605
161
9
0
311,178
5
W
Baron Samedi
11,591
644
165
9
0
318,169
3
W
Khepri
9,191
511
46
3
0
332,082
2
L
Zhong Kui
9,700
539
106
6
0
284,157
3
L
Odin
7,340
408
24
1
0
369,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role