Player Matchup

Artemis
Artemis
ViP3R SniP3R303
Artemis
Level 123
God Stats
3W - 1L
1,841 SR
Queue Stats
6W - 6L
1,569 Elo+
Party 1
Cabrakan
Cabrakan
seward32
Cabrakan
Level 120
God Stats
3W - 2L
1,773 SR
Queue Stats
11W - 12L
1,498 Elo+
Party 1
Cthulhu
Cthulhu
storffboy
Cthulhu
Level 108
God Stats
6W - 8L
1,433 SR
Queue Stats
10W - 11L
1,500 Elo+
Party 1
Team Averages
Level 117
1,682 SR
1,522 Elo+

VS

Team Averages
Level 86
1,409 SR
1,387 Elo+
Sun Wukong
Sun Wukong
MochaCHIMERA
Sun Wukong
Level 105
God Stats
2W - 0L
1,759 SR
Queue Stats
105W - 117L
1,452 Elo+
Party 2
Baron Samedi
Baron Samedi
Reginleif_Axel
Baron Samedi
Level 121
God Stats
1W - 3L
1,188 SR
Queue Stats
255W - 260L
1,469 Elo+
Party 2
Anubis
Anubis
Zix3L
Anubis
Level 31
God Stats
2W - 9L
1,281 SR
Queue Stats
7W - 14L
1,241 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 9 / 2
15,571
599
20,723
21,469
6,139
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
seward32
Cabrakan
16
1 / 12 / 3
14,630
563
15,090
37,539
32,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
storffboy
Cthulhu
18
1 / 4 / 6
14,451
556
24,045
25,205
39,245
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MochaCHIMERA
Sun Wukong
20
12 / 0 / 10
17,234
663
24,169
30,700
29,353
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Baron Samedi
Reginleif_Axel
Baron Samedi
20
7 / 5 / 13
16,582
638
37,197
22,009
14,566
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
Zix3L
Anubis
19
6 / 2 / 13
15,795
608
13,011
16,985
20,378
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
61
7
Kills
25
25
Deaths
7
11
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
MochaCHIMERA
Sun Wukong
12
0
10
17
W
Baron Samedi
Reginleif_Axel
Baron Samedi
7
5
13
2.7
L
5
9
2
0.67
W
Anubis
Zix3L
Anubis
6
2
13
6.25
L
Cabrakan
seward32
Cabrakan
1
12
3
0.21
L
Cthulhu
storffboy
Cthulhu
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,858
Damage
74,377
84,213
Taken
69,694
78,026
Mitigated
64,297
7,710
Healing
35,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
MochaCHIMERA
Sun Wukong
24,169
7,678
358
14,783
30,700
29,353
361
16,981
12,822
0
88,233
W
Baron Samedi
Reginleif_Axel
Baron Samedi
37,197
2,736
4,737
10,298
22,009
14,566
1,477
11,706
9,838
104,650
0
L
20,723
11,201
0
2,448
21,469
6,139
94
14,120
6,520
0
52,137
W
Anubis
Zix3L
Anubis
13,011
1,135
0
4,861
16,985
20,378
298
9,406
7,010
42,385
0
L
Cabrakan
seward32
Cabrakan
15,090
1,485
0
2,726
37,539
32,642
45
20,313
15,615
59,781
0
L
Cthulhu
storffboy
Cthulhu
24,045
870
449
2,087
25,205
39,245
0
14,500
9,163
62,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,652
Gold Earned
49,611
254
Minions Killed
326
5
Camps Cleared
17
1,203,393
Distance Traveled
1,343,491
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
17,234
663
117
5
10
540,579
2
W
Baron Samedi
16,582
638
156
6
3
428,802
0
L
Artemis
15,571
599
75
3
1
350,614
0
W
Anubis
15,795
608
53
2
4
374,110
4
L
Cabrakan
14,630
563
79
3
3
408,838
8
L
Cthulhu
14,451
556
100
4
1
443,941
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role