Player Matchup

Bastet
Bastet
CorpseCrunch
Bastet
Level 41
God Stats
14W - 17L
1,486 SR
Queue Stats
102W - 92L
1,478 Elo+
Solo
Jing Wei
Jing Wei
YaBoiiMeow
Jing Wei
Level 120
God Stats
2W - 2L
1,497 SR
Queue Stats
88W - 80L
1,428 Elo+
Party 2
Baron Samedi
Baron Samedi
YaboiiYogi
Baron Samedi
Level 127
God Stats
2W - 1L
1,715 SR
Queue Stats
128W - 122L
1,444 Elo+
Party 2
Team Averages
Level 96
1,566 SR
1,450 Elo+

VS

Team Averages
Level 78
1,339 SR
1,438 Elo+
Mulan
Mulan
ARMAND014_CR
Mulan
Level 51
God Stats
2W - 6L
1,283 SR
Queue Stats
186W - 207L
1,453 Elo+
Party 1
Chang'e
Chang'e
UltraWave7
Chang'e
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,401 Elo+
Solo
Cthulhu
Cthulhu
iAmStxry
Cthulhu
Level 86
God Stats
0W - 1L
1,234 SR
Queue Stats
264W - 271L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
8 / 10 / 9
18,518
712
33,915
38,370
27,041
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
YaBoiiMeow
Jing Wei
20
10 / 11 / 9
17,723
682
28,328
29,815
11,936
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
YaboiiYogi
Baron Samedi
20
5 / 9 / 13
17,255
664
25,010
23,788
12,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 12 / 12
16,308
627
18,173
39,843
50,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chang'e
UltraWave7
Chang'e
19
10 / 9 / 13
17,246
663
21,889
31,816
10,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
iAmStxry
Cthulhu
20
14 / 2 / 11
17,611
677
38,226
36,232
54,412
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
66
23
Kills
30
30
Deaths
23
31
Assists
36
Player
Kills
Deaths
Assists
KDA
L
6
12
12
1
W
Bastet
8
10
9
1.25
L
Chang'e
UltraWave7
Chang'e
10
9
13
1.83
W
Jing Wei
YaBoiiMeow
Jing Wei
10
11
9
1.32
W
Baron Samedi
YaboiiYogi
Baron Samedi
5
9
13
1.28
L
Cthulhu
iAmStxry
Cthulhu
14
2
11
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,253
Damage
78,288
91,973
Taken
107,891
51,927
Mitigated
115,494
21,656
Healing
30,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,173
2,002
0
6,585
39,843
50,534
1,290
8,905
30,938
4,339
31,044
W
Bastet
33,915
6,673
54
7,162
38,370
27,041
951
26,239
9,512
0
88,710
L
Chang'e
UltraWave7
Chang'e
21,889
762
7,158
11,751
31,816
10,548
1,286
6,869
24,947
62,542
0
W
Jing Wei
YaBoiiMeow
Jing Wei
28,328
19,713
0
2,696
29,815
11,936
1,296
16,106
12,542
0
105,108
W
Baron Samedi
YaboiiYogi
Baron Samedi
25,010
1,517
3,920
7,824
23,788
12,950
346
16,433
6,296
73,932
0
L
Cthulhu
iAmStxry
Cthulhu
38,226
1,117
1,371
3,269
36,232
54,412
436
9,602
26,630
94,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,496
Gold Earned
51,165
282
Minions Killed
259
10
Camps Cleared
11
1,422,069
Distance Traveled
1,332,269
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
16,308
627
36
1
3
380,194
0
W
Bastet
18,518
712
103
4
6
505,557
1
L
Chang'e
17,246
663
108
4
6
426,882
1
W
Jing Wei
17,723
682
78
3
1
510,071
2
W
Baron Samedi
17,255
664
101
4
3
406,441
3
L
Cthulhu
17,611
677
115
4
2
525,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role