Player Matchup

Serqet
Serqet
GGemilita
Serqet
Level 13
God Stats
0W - 4L
1,419 SR
Queue Stats
5W - 9L
1,314 Elo+
Party 1
Jormungandr
Jormungandr
GrimmsEnd
Jormungandr
Level 65
God Stats
4W - 18L
1,347 SR
Queue Stats
64W - 122L
1,388 Elo+
Party 1
Sol
Sol
SaiTrendy
Sol
Level 92
God Stats
3W - 8L
1,394 SR
Queue Stats
168W - 246L
1,430 Elo+
Party 1
Team Averages
Level 57
1,387 SR
1,377 Elo+

VS

Team Averages
Level 63
1,489 SR
1,612 Elo+
Zeus
Zeus
BabaYagaIsSaggy
Zeus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,712 Elo+
Party 2
Bacchus
Bacchus
ImTooPure
Bacchus
Level 34
God Stats
3W - 0L
1,325 SR
Queue Stats
9W - 5L
1,518 Elo+
Party 2
Fenrir
Fenrir
MrSizzles
Fenrir
Level 149
God Stats
5W - 4L
1,642 SR
Queue Stats
734W - 663L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
GGemilita
Serqet
9
0 / 1 / 1
6,008
601
1,462
4,618
2,100
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jormungandr
GrimmsEnd
Jormungandr
9
1 / 5 / 0
6,425
643
5,258
10,482
7,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

8
0 / 5 / 0
5,613
561
2,979
7,228
2,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 1 / 1
8,312
831
12,335
4,361
1,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
ImTooPure
Bacchus
10
0 / 0 / 11
7,173
717
1,454
3,718
4,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
MrSizzles
Fenrir
11
1 / 0 / 8
6,626
663
4,908
8,521
3,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
11
11
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
10
1
1
10.5
L
Serqet
GGemilita
Serqet
0
1
1
0.5
L
Jormungandr
GrimmsEnd
Jormungandr
1
5
0
0.2
W
Bacchus
ImTooPure
Bacchus
0
0
11
5.5
W
Fenrir
MrSizzles
Fenrir
1
0
8
5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,699
Damage
18,697
22,328
Taken
16,600
12,228
Mitigated
9,793
3,128
Healing
5,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,335
1,584
0
918
4,361
1,340
86
2,395
1,694
40,496
0
L
Serqet
GGemilita
Serqet
1,462
147
0
90
4,618
2,100
0
3,058
1,524
0
4,725
L
Jormungandr
GrimmsEnd
Jormungandr
5,258
1,390
9
1,230
10,482
7,757
0
6,897
3,369
18,307
0
W
Bacchus
ImTooPure
Bacchus
1,454
200
0
948
3,718
4,629
52
1,742
1,908
6,903
0
W
Fenrir
MrSizzles
Fenrir
4,908
860
0
3,320
8,521
3,824
100
3,550
4,258
0
16,729
L
2,979
166
206
1,593
7,228
2,371
0
4,000
3,043
15,284
830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,046
Gold Earned
22,111
74
Minions Killed
116
2
Camps Cleared
7
534,394
Distance Traveled
585,489
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,312
831
76
8
3
179,240
4
L
Serqet
6,008
601
18
2
0
198,243
0
L
Jormungandr
6,425
643
24
2
0
168,663
3
W
Bacchus
7,173
717
7
1
0
192,744
0
W
Fenrir
6,626
663
33
3
4
213,505
3
L
Sol
5,613
561
32
3
2
167,488
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role