Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
 
Zeus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Ken Savage79
Medusa
Level 93
God Stats
7W - 3L
1,562 SR
Queue Stats
17W - 21L
1,368 Elo+
Party 1
Team Averages
Level 115
1,521 SR
1,456 Elo+

VS

Team Averages
Level 60
1,415 SR
1,386 Elo+
Ra
Ra
FreshBoiii4207
Ra
Level 101
God Stats
2W - 4L
1,538 SR
Queue Stats
349W - 416L
1,455 Elo+
Party 2
Skadi
Skadi
JenTheWizard
Skadi
Level 74
God Stats
3W - 8L
1,505 SR
Queue Stats
24W - 47L
1,266 Elo+
Party 2
Charybdis
Charybdis
Wolfy9931
Charybdis
Level 6
God Stats
0W - 2L
1,203 SR
Queue Stats
5W - 15L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
4 / 1 / 13
11,443
763
7,298
16,111
20,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
 
Zeus
14
5 / 3 / 9
10,134
676
11,274
10,822
4,878
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
16
11 / 3 / 5
11,964
798
11,828
8,477
4,172
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 4
9,616
641
11,982
12,376
6,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 6 / 4
9,737
649
9,854
10,064
3,710
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
Wolfy9931
Charybdis
13
2 / 7 / 4
9,280
619
5,321
10,456
4,314
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
20
Kills
7
7
Deaths
20
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
1
13
10.5
W
Zeus
 
Zeus
5
3
9
3.17
L
3
7
4
0.71
L
2
6
4
0.67
W
Medusa
11
3
5
4.5
L
Charybdis
Wolfy9931
Charybdis
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,400
Damage
27,157
35,410
Taken
32,896
29,142
Mitigated
14,506
7,645
Healing
2,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,298
283
602
3,195
16,111
20,092
140
3,531
12,272
18,302
0
W
Zeus
 
Zeus
11,274
1,751
753
2,270
10,822
4,878
56
4,953
5,607
32,248
0
L
11,982
589
285
1,794
12,376
6,482
0
7,865
4,511
43,336
0
L
9,854
4,334
0
237
10,064
3,710
52
5,613
4,451
0
23,656
W
Medusa
11,828
5,128
438
387
8,477
4,172
864
3,105
5,136
0
48,429
L
Charybdis
Wolfy9931
Charybdis
5,321
1,397
0
111
10,456
4,314
0
5,619
4,837
0
15,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,541
Gold Earned
28,633
173
Minions Killed
143
7
Camps Cleared
5
772,514
Distance Traveled
715,360
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,443
763
33
2
2
275,954
0
W
Zeus
10,134
676
47
3
2
236,191
2
L
Ra
9,616
641
82
5
4
244,438
3
L
Skadi
9,737
649
30
2
1
240,120
0
W
Medusa
11,964
798
93
6
3
260,369
2
L
Charybdis
9,280
619
31
2
0
230,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role