Player Matchup

Eset
Eset
LARO-shadowghost
Eset
Level 159
God Stats
3W - 1L
1,665 SR
Queue Stats
133W - 94L
1,631 Elo+
Party 2
Medusa
Medusa
Melody Hoo
Medusa
Level 159
God Stats
23W - 12L
1,715 SR
Queue Stats
1,041W - 821L
1,714 Elo+
Solo
Hercules
Hercules
sam-mesita
Hercules
Level 148
God Stats
2W - 2L
1,306 SR
Queue Stats
105W - 80L
1,596 Elo+
Party 2
Team Averages
Level 155
1,562 SR
1,647 Elo+

VS

Team Averages
Level 111
1,526 SR
1,597 Elo+
Medusa
Medusa
MikeyMizzle123
Medusa
Level 104
God Stats
31W - 23L
1,609 SR
Queue Stats
552W - 480L
1,570 Elo+
Party 1
Tyr
Tyr
Shikazai
Tyr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,575 Elo+
Solo
Nox
Nox
iiJuJu__
Nox
Level 121
God Stats
2W - 10L
1,470 SR
Queue Stats
118W - 111L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 5
8,472
706
4,922
5,550
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Melody Hoo
Medusa
13
7 / 2 / 1
9,239
770
9,274
9,321
3,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
sam-mesita
Hercules
12
0 / 0 / 7
8,195
683
5,520
12,595
10,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 3
8,135
678
8,016
8,243
2,866
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
1 / 3 / 2
7,285
607
4,285
7,612
4,895
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 3 / 2
8,168
681
5,388
6,483
2,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
8
Kills
5
5
Deaths
8
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
3
5
1.17
W
Medusa
Melody Hoo
Medusa
7
2
1
3.75
L
2
2
3
1.75
L
1
3
2
0.67
L
2
3
2
1
W
Hercules
sam-mesita
Hercules
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,716
Damage
17,689
27,466
Taken
22,338
16,176
Mitigated
9,893
11,299
Healing
1,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,922
359
921
1,371
5,550
1,350
165
390
5,150
30,367
0
W
Medusa
Melody Hoo
Medusa
9,274
3,951
0
2,221
9,321
3,867
2,055
1,036
8,233
0
37,463
L
8,016
2,103
0
0
8,243
2,866
0
2,449
5,414
0
30,380
L
4,285
953
0
1,101
7,612
4,895
0
1,470
5,370
0
14,513
L
5,388
516
0
314
6,483
2,132
0
2,131
3,833
22,399
0
W
Hercules
sam-mesita
Hercules
5,520
870
213
6,573
12,595
10,959
224
3,964
8,263
4,830
15,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,906
Gold Earned
23,588
156
Minions Killed
124
9
Camps Cleared
3
708,838
Distance Traveled
616,653
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,472
706
59
5
2
233,067
4
W
Medusa
9,239
770
64
5
4
212,858
2
L
Medusa
8,135
678
44
4
1
241,049
2
L
Tyr
7,285
607
28
2
1
178,822
3
L
Nox
8,168
681
52
4
1
196,782
1
W
Hercules
8,195
683
33
3
3
262,913
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role