Player Matchup

Fenrir
Fenrir
Bronze III
Hem1ock
Fenrir
Bronze III
Level 157
God Stats
0W - 1L
1,617 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 157
1,617 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 146
1,820 SR
1,193 MMR
Medusa
Medusa
Silver II
vahuro
Medusa
Silver II
Level 146
God Stats
14W - 4L
1,820 SR
Queue Stats
20W - 20L
1,193 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hem1ock
Fenrir
14
5 / 3 / 0
8,327
925
8,188
9,686
5,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
CliodhnaAnhurTiamatHe BoHeimdallr

VS

Bans
Ah Muzen CabSolKaliCamazotzSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
vahuro
Medusa
13
3 / 5 / 0
7,970
886
6,440
9,506
6,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
5
Kills
3
3
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Hem1ock
Fenrir
5
3
0
1.67
W
Medusa
vahuro
Medusa
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,188
Damage
6,440
9,686
Taken
9,506
5,903
Mitigated
6,293
1,637
Healing
1,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Hem1ock
Fenrir
8,188
1,820
0
1,637
9,686
5,903
0
215
9,471
0
36,839
W
Medusa
vahuro
Medusa
6,440
3,271
0
1,047
9,506
6,293
0
394
8,722
0
34,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,327
Gold Earned
7,970
82
Minions Killed
68
5
Camps Cleared
4
181,266
Distance Traveled
171,001
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,327
925
82
9
5
181,266
3
W
Medusa
7,970
886
68
8
4
171,001
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role