Player Matchup

Chronos
Chronos
 
Chronos
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
BigshotLocket80
Skadi
Level 42
God Stats
3W - 1L
1,291 SR
Queue Stats
64W - 74L
1,337 Elo+
Party 1
Artio
Artio
SubConfusionBSY
Artio
Level 66
God Stats
22W - 35L
1,374 SR
Queue Stats
78W - 131L
1,283 Elo+
Party 1
Fenrir
Fenrir
TravelledFiend
Fenrir
Level 106
God Stats
5W - 9L
1,365 SR
Queue Stats
153W - 204L
1,325 Elo+
Party 1
Bakasura
Bakasura
perforateEel100
Bakasura
Level 145
God Stats
10W - 15L
1,405 SR
Queue Stats
185W - 273L
1,342 Elo+
Party 1
Team Averages
Level 100
1,387 SR
1,358 Elo+

VS

Team Averages
Level 28
1,474 SR
1,469 Elo+
Artemis
Artemis
Bejita UI
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
Danny907Gamer
Tiamat
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
NightyyStarr
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nemesis
Nemesis
Pvrplxe
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hel
Hel
RogueM5120
Hel
Level 120
God Stats
1W - 3L
1,372 SR
Queue Stats
4W - 8L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
9 / 0 / 5
8,034
730
6,708
7,399
2,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
5 / 0 / 7
6,298
573
5,638
5,449
1,484
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 0 / 1
6,638
603
1,523
3,721
2,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
7 / 0 / 2
7,192
654
2,576
5,110
1,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bakasura
12
9 / 0 / 3
7,216
656
5,398
6,437
2,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bejita UI
Artemis
7
0 / 7 / 0
4,386
399
3,436
6,942
970
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 11 / 0
4,294
390
3,233
8,323
3,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
NightyyStarr
Izanami
4
0 / 5 / 0
4,091
372
479
3,927
790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Pvrplxe
Nemesis
7
0 / 5 / 0
4,627
421
1,552
4,856
1,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

7
0 / 7 / 0
4,451
405
3,849
6,783
910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
0
33
Kills
0
0
Deaths
35
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
9
0
5
11.5
L
Artemis
Bejita UI
Artemis
0
7
0
0
W
5
0
7
8.5
L
0
11
0
0
L
Izanami
NightyyStarr
Izanami
0
5
0
0
L
Nemesis
Pvrplxe
Nemesis
0
5
0
0
L
0
7
0
0
W
3
0
1
3.5
W
7
0
2
8
W
Bakasura
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,843
Damage
12,549
28,116
Taken
30,831
10,929
Mitigated
7,260
11,748
Healing
2,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
6,708
3,477
0
4,657
7,399
2,859
2,840
2,899
3,998
39,483
4,921
L
Artemis
Bejita UI
Artemis
3,436
1,812
0
0
6,942
970
496
233
6,483
0
16,167
W
5,638
2,324
0
1,790
5,449
1,484
394
1,761
3,434
0
22,209
L
3,233
738
0
290
8,323
3,008
24
5,596
2,727
9,842
0
L
Izanami
NightyyStarr
Izanami
479
362
0
0
3,927
790
145
181
3,746
0
11,615
L
Nemesis
Pvrplxe
Nemesis
1,552
942
0
86
4,856
1,582
0
1,523
3,333
0
12,945
L
3,849
156
1,122
1,297
6,783
910
466
0
6,254
15,998
0
W
1,523
246
0
1,030
3,721
2,360
484
0
3,721
22,613
0
W
2,576
790
0
2,390
5,110
1,654
18
33
5,077
0
31,652
W
Bakasura
5,398
3,924
0
1,881
6,437
2,572
1,204
1,369
4,804
0
27,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,378
Gold Earned
21,849
296
Minions Killed
126
0
Camps Cleared
0
1,066,472
Distance Traveled
944,681
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,034
730
77
7
0
206,436
1
L
Artemis
4,386
399
20
2
0
180,420
0
W
Skadi
6,298
573
30
3
0
225,008
1
L
Tiamat
4,294
390
14
1
0
187,842
0
L
Izanami
4,091
372
26
2
0
166,998
3
L
Nemesis
4,627
421
32
3
0
210,316
0
L
Hel
4,451
405
34
3
0
199,105
2
W
Artio
6,638
603
45
4
0
168,554
0
W
Fenrir
7,192
654
66
6
0
227,654
2
W
Bakasura
7,216
656
78
7
0
238,820
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role