Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
 
Mercury
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
sickly_phantom
Tyr
Level 49
God Stats
8W - 9L
1,360 SR
Queue Stats
100W - 127L
1,263 Elo+
Party 2
Team Averages
Level 93
1,453 SR
1,421 Elo+

VS

Team Averages
Level 57
1,255 SR
1,115 Elo+
Izanami
Izanami
KILLAZIN
Izanami
Level 116
God Stats
9W - 12L
1,453 SR
Queue Stats
137W - 180L
1,335 Elo+
Solo
Hercules
Hercules
ajrc52
Hercules
Level 8
God Stats
0W - 7L
1,239 SR
Queue Stats
0W - 14L
871 Elo+
Party 1
Merlin
Merlin
jhurik
Merlin
Level 46
God Stats
0W - 9L
1,073 SR
Queue Stats
13W - 36L
1,139 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
12 / 0 / 3
8,710
871
14,539
4,512
1,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
 
Mercury
11
3 / 1 / 11
7,682
768
5,477
6,417
2,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 1 / 10
8,250
825
2,555
7,247
6,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KILLAZIN
Izanami
8
0 / 1 / 1
5,672
567
1,981
2,620
884
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
ajrc52
Hercules
7
0 / 10 / 1
5,764
576
2,531
14,858
7,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
jhurik
Merlin
10
2 / 6 / 0
6,457
646
5,276
9,063
3,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
17
Kills
2
2
Deaths
17
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
12
0
3
13.5
W
Mercury
 
Mercury
3
1
11
8.5
L
Izanami
KILLAZIN
Izanami
0
1
1
0.5
L
Hercules
ajrc52
Hercules
0
10
1
0.05
L
Merlin
jhurik
Merlin
2
6
0
0.33
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,571
Damage
9,788
18,176
Taken
26,541
11,156
Mitigated
11,360
5,959
Healing
1,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
14,539
2,103
370
2,192
4,512
1,914
342
1,079
3,328
42,774
0
W
Mercury
 
Mercury
5,477
1,876
0
1,264
6,417
2,646
1,112
2,336
3,758
0
21,374
L
Izanami
KILLAZIN
Izanami
1,981
1,009
0
44
2,620
884
0
911
1,709
0
9,661
L
Hercules
ajrc52
Hercules
2,531
1,033
0
1,303
14,858
7,424
0
8,430
6,428
1,264
6,593
L
Merlin
jhurik
Merlin
5,276
336
0
114
9,063
3,052
0
5,844
3,219
21,028
0
W
2,555
147
488
1,645
7,247
6,596
491
2,512
4,548
0
9,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,642
Gold Earned
17,893
126
Minions Killed
60
7
Camps Cleared
2
603,137
Distance Traveled
431,332
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,710
871
72
7
1
178,164
1
W
Mercury
7,682
768
37
4
4
211,271
0
L
Izanami
5,672
567
16
2
1
158,642
0
L
Hercules
5,764
576
10
1
1
127,756
0
L
Merlin
6,457
646
34
3
0
144,934
0
W
Tyr
8,250
825
17
2
2
213,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role