Player Matchup

Danzaburou
Danzaburou
DeviousCRYO
Danzaburou
Level 160
God Stats
11W - 8L
1,493 SR
Queue Stats
380W - 401L
1,460 Elo+
Party 1
Ra
Ra
IMAVILLAIN2013
Ra
Level 130
God Stats
2W - 2L
1,585 SR
Queue Stats
35W - 65L
1,370 Elo+
Party 1
Mulan
Mulan
Ragnarok_Slayz
Mulan
Level 138
God Stats
14W - 10L
1,559 SR
Queue Stats
239W - 275L
1,441 Elo+
Party 1
Athena
Athena
SpawnOfJustice
Athena
Level 128
God Stats
13W - 9L
1,644 SR
Queue Stats
217W - 269L
1,372 Elo+
Party 1
Agni
Agni
divakinggod
Agni
Level 34
God Stats
1W - 1L
1,664 SR
Queue Stats
72W - 36L
1,662 Elo+
Solo
Team Averages
Level 118
1,589 SR
1,461 Elo+

VS

Team Averages
Level 92
1,551 SR
1,516 Elo+
Apollo
Apollo
 
Apollo
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AeriyVei
Anubis
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 92L
1,504 Elo+
Party 2
Bacchus
Bacchus
KR4ZY_1V4N
Bacchus
Level 89
God Stats
0W - 1L
1,705 SR
Queue Stats
27W - 26L
1,505 Elo+
Party 2
Skadi
Skadi
OhhVela
Skadi
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 102L
1,546 Elo+
Party 2
Arachne
Arachne
heckman3
Arachne
Level 106
God Stats
15W - 16L
1,551 SR
Queue Stats
289W - 288L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DeviousCRYO
Danzaburou
13
5 / 3 / 8
8,325
595
8,224
10,262
3,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
8 / 2 / 7
8,678
620
9,435
5,063
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
10 / 1 / 9
9,145
653
10,357
8,968
3,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 2 / 15
8,155
583
5,960
12,144
9,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 1 / 5
8,167
583
8,094
5,663
2,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
1 / 4 / 0
7,145
510
3,453
10,722
3,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
AeriyVei
Anubis
10
1 / 6 / 2
6,677
477
4,857
8,904
3,379
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
KR4ZY_1V4N
Bacchus
9
2 / 6 / 2
6,328
452
4,292
14,411
9,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Skadi
OhhVela
Skadi
11
3 / 6 / 3
7,390
528
7,756
10,188
2,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
heckman3
Arachne
11
2 / 5 / 1
6,844
489
4,481
12,118
4,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
17
27
Kills
9
9
Deaths
27
44
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
4
0
0.25
L
Anubis
AeriyVei
Anubis
1
6
2
0.33
W
Danzaburou
DeviousCRYO
Danzaburou
5
3
8
3
W
8
2
7
5.75
L
Bacchus
KR4ZY_1V4N
Bacchus
2
6
2
0.5
L
Skadi
OhhVela
Skadi
3
6
3
0.75
W
10
1
9
14.5
W
2
2
15
4.75
W
2
1
5
4.5
L
Arachne
heckman3
Arachne
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,070
Damage
24,839
42,100
Taken
56,343
21,429
Mitigated
23,683
16,836
Healing
14,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,453
1,491
0
2,612
10,722
3,736
786
6,003
4,373
0
41,447
L
Anubis
AeriyVei
Anubis
4,857
528
0
2,410
8,904
3,379
0
4,961
3,573
36,254
0
W
Danzaburou
DeviousCRYO
Danzaburou
8,224
3,170
0
4,147
10,262
3,166
2,112
2,523
7,739
0
47,073
W
9,435
627
655
1,457
5,063
1,858
1,030
1,319
3,744
49,820
0
L
Bacchus
KR4ZY_1V4N
Bacchus
4,292
460
300
4,226
14,411
9,985
0
5,617
8,655
13,472
0
L
Skadi
OhhVela
Skadi
7,756
4,778
0
1,310
10,188
2,144
0
1,596
8,557
0
48,054
W
10,357
2,019
0
4,954
8,968
3,865
539
2,059
6,909
0
44,791
W
5,960
1,392
0
3,408
12,144
9,550
593
3,234
8,910
17,950
0
W
8,094
370
0
2,215
5,663
2,990
950
338
5,325
44,881
0
L
Arachne
heckman3
Arachne
4,481
2,062
0
3,928
12,118
4,439
0
4,336
7,528
0
37,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,470
Gold Earned
34,384
378
Minions Killed
329
0
Camps Cleared
0
1,468,845
Distance Traveled
1,305,616
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,145
510
81
6
0
250,762
2
L
Anubis
6,677
477
81
6
0
239,263
5
W
Danzaburou
8,325
595
82
6
0
274,307
6
W
Ra
8,678
620
99
7
0
293,924
1
L
Bacchus
6,328
452
14
1
0
285,097
0
L
Skadi
7,390
528
88
6
0
245,316
1
W
Mulan
9,145
653
76
5
0
308,180
5
W
Athena
8,155
583
23
2
0
312,367
7
W
Agni
8,167
583
98
7
0
280,067
4
L
Arachne
6,844
489
65
5
0
285,178
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role