Player Matchup

Ra
Ra
Diamond V
FatRay
Ra
Diamond V
Level 129
God Stats
7W - 11L
1,538 SR
Queue Stats
332W - 323L
1,913 MMR
Party 1
Ne Zha
Ne Zha
Platinum II
RWkillz
Ne Zha
Platinum II
Level 147
God Stats
24W - 46L
1,558 SR
Queue Stats
429W - 436L
1,812 MMR
Party 1
Sol
Sol
Platinum II
Yclipte
Sol
Platinum II
Level 76
God Stats
3W - 1L
1,880 SR
Queue Stats
68W - 69L
2,019 MMR
Solo
Tyr
Tyr
Platinum III
cachajerimys
Tyr
Platinum III
Level 146
God Stats
48W - 38L
1,610 SR
Queue Stats
506W - 498L
1,898 MMR
Solo
Achilles
Achilles
Diamond IV
toxicmobaplayer
Achilles
Diamond IV
Level 127
God Stats
8W - 5L
1,597 SR
Queue Stats
108W - 104L
1,981 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,637 SR
1,925 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,581 SR
1,856 MMR
Ah Muzen Cab
Ah Muzen Cab
Platinum II
 
Ah Muzen Cab
Platinum II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond IV
DougDimmaDabs
Loki
Diamond IV
Level 160
God Stats
76W - 64L
1,631 SR
Queue Stats
437W - 432L
2,045 MMR
Solo
Bacchus
Bacchus
Platinum II
Smit3Nit3
Bacchus
Platinum II
Level 154
God Stats
1W - 1L
1,595 SR
Queue Stats
173W - 172L
1,908 MMR
Solo
Mulan
Mulan
Platinum II
StainedPainter7
Mulan
Platinum II
Level 157
God Stats
3W - 3L
1,626 SR
Queue Stats
72W - 55L
1,930 MMR
Solo
Freya
Freya
Platinum V
kevinpaco6
Freya
Platinum V
Level 145
God Stats
3W - 2L
1,553 SR
Queue Stats
20W - 10L
1,896 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
2 / 2 / 3
8,862
554
6,206
8,822
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
RWkillz
Ne Zha
12
0 / 3 / 5
7,374
461
6,377
14,873
4,731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sol
10
1 / 7 / 2
7,186
449
8,521
9,957
2,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
4 / 2 / 1
9,959
622
6,886
12,078
10,240
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
13
3 / 5 / 0
7,900
494
8,153
13,310
4,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
BastetCliodhnaOlorunGilgamesh

VS

Bans
CamazotzGebArtioOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
1 / 2 / 6
9,623
601
9,603
10,251
3,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
7 / 3 / 4
9,658
604
10,341
11,974
4,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Smit3Nit3
Bacchus
12
4 / 1 / 7
8,559
535
6,091
7,926
7,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
0 / 3 / 1
9,575
598
8,540
12,487
7,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Freya
18
7 / 1 / 3
10,943
684
10,446
14,351
5,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
10
Kills
19
19
Deaths
10
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
1
2
6
2
W
7
3
4
3
L
Ra
2
2
3
1.75
L
Ne Zha
RWkillz
Ne Zha
0
3
5
0.83
W
Bacchus
Smit3Nit3
Bacchus
4
1
7
7.5
W
0
3
1
0.17
L
Sol
1
7
2
0.29
L
4
2
1
2.25
W
Freya
7
1
3
8.5
L
Achilles
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,143
Damage
45,021
59,040
Taken
56,989
24,981
Mitigated
27,400
17,280
Healing
25,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
9,603
4,461
0
5,637
10,251
3,534
0
3,043
7,208
0
77,689
W
10,341
2,528
0
3,985
11,974
4,019
0
2,854
9,120
0
59,102
L
Ra
6,206
201
1,313
2,764
8,822
3,098
0
1,238
7,584
70,910
0
L
Ne Zha
RWkillz
Ne Zha
6,377
906
1,608
3,298
14,873
4,731
0
4,064
10,764
0
32,066
W
Bacchus
Smit3Nit3
Bacchus
6,091
1,049
462
2,322
7,926
7,179
0
1,481
6,445
14,034
0
W
8,540
1,832
0
4,105
12,487
7,260
0
1,294
11,193
0
65,957
L
Sol
8,521
4,433
0
2,010
9,957
2,625
0
6,726
3,231
34,140
0
L
6,886
862
0
5,524
12,078
10,240
96
371
10,979
0
67,550
W
Freya
10,446
4,124
0
8,980
14,351
5,408
0
6,124
8,227
93,951
0
L
Achilles
8,153
2,440
0
763
13,310
4,287
0
4,138
9,139
0
51,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,281
Gold Earned
48,358
525
Minions Killed
564
0
Camps Cleared
0
1,602,134
Distance Traveled
1,645,264
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,623
601
159
10
0
350,739
2
W
Loki
9,658
604
94
6
0
364,193
9
L
Ra
8,862
554
156
10
0
341,651
6
L
Ne Zha
7,374
461
71
4
0
321,541
7
W
Bacchus
8,559
535
12
1
0
310,520
7
W
Mulan
9,575
598
150
9
0
288,467
6
L
Sol
7,186
449
58
4
0
215,215
5
L
Tyr
9,959
622
154
10
0
378,400
6
W
Freya
10,943
684
149
9
0
331,345
1
L
Achilles
7,900
494
86
5
0
345,327
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role