Player Matchup

Chaac
Chaac
Brrtman
Chaac
Level 82
God Stats
4W - 7L
1,329 SR
Queue Stats
164W - 225L
1,237 Elo+
Solo
Cthulhu
Cthulhu
DirtyNynja
Cthulhu
Level 65
God Stats
5W - 4L
1,565 SR
Queue Stats
110W - 133L
1,311 Elo+
Party 2
Ao Kuang
Ao Kuang
Josue_CR0521
Ao Kuang
Level 66
God Stats
2W - 4L
1,224 SR
Queue Stats
34W - 39L
1,301 Elo+
Solo
Merlin
Merlin
KickFinAss4
Merlin
Level 67
God Stats
7W - 3L
1,415 SR
Queue Stats
43W - 39L
1,383 Elo+
Solo
Danzaburou
Danzaburou
Tired Giant
Danzaburou
Level 53
God Stats
10W - 8L
1,459 SR
Queue Stats
127W - 130L
1,298 Elo+
Party 2
Team Averages
Level 67
1,398 SR
1,306 Elo+

VS

Team Averages
Level 61
1,580 SR
1,397 Elo+
Nemesis
Nemesis
 
Nemesis
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
AxXelsZZZ
Nu Wa
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 31L
1,410 Elo+
Party 1
Ullr
Ullr
Fl1pTh3Script
Ullr
Level 66
God Stats
5W - 9L
1,376 SR
Queue Stats
9W - 13L
1,367 Elo+
Solo
Geb
Geb
HustlevsHate
Geb
Level 57
God Stats
4W - 4L
1,838 SR
Queue Stats
122W - 153L
1,409 Elo+
Solo
Mulan
Mulan
lalocura92
Mulan
Level 61
God Stats
1W - 1L
1,686 SR
Queue Stats
41W - 57L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Brrtman
Chaac
16
3 / 1 / 4
9,436
524
9,906
13,700
13,881
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
DirtyNynja
Cthulhu
13
3 / 0 / 8
8,389
466
6,146
6,287
5,930
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
Josue_CR0521
Ao Kuang
16
13 / 1 / 6
10,637
591
10,433
11,705
4,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
16
4 / 1 / 4
9,918
551
9,595
8,500
3,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Tired Giant
Danzaburou
14
3 / 3 / 5
9,882
549
7,992
9,272
2,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
2 / 0 / 2
8,748
486
4,252
10,515
4,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nu Wa
AxXelsZZZ
Nu Wa
13
1 / 9 / 1
8,372
465
4,650
13,158
4,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
2 / 10 / 2
7,857
437
5,325
13,544
4,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 2 / 3
8,141
452
4,470
12,050
10,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mulan
14
0 / 5 / 0
8,079
449
6,100
11,483
8,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
26
Kills
6
6
Deaths
26
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
0
2
3
L
Nu Wa
AxXelsZZZ
Nu Wa
1
9
1
0.17
W
Chaac
Brrtman
Chaac
3
1
4
5
W
Cthulhu
DirtyNynja
Cthulhu
3
0
8
7
L
2
10
2
0.3
L
1
2
3
1.25
W
Ao Kuang
Josue_CR0521
Ao Kuang
13
1
6
16
W
Merlin
4
1
4
6
W
Danzaburou
Tired Giant
Danzaburou
3
3
5
1.83
L
Mulan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,072
Damage
24,797
49,464
Taken
60,750
30,431
Mitigated
33,052
20,745
Healing
14,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,252
316
0
6,432
10,515
4,803
0
3,026
7,489
0
55,129
L
Nu Wa
AxXelsZZZ
Nu Wa
4,650
1,422
81
1,055
13,158
4,958
317
8,627
4,531
41,159
0
W
Chaac
Brrtman
Chaac
9,906
1,236
0
4,770
13,700
13,881
905
1,033
12,023
10,029
49,264
W
Cthulhu
DirtyNynja
Cthulhu
6,146
477
402
1,966
6,287
5,930
1,383
1,338
4,829
23,268
0
L
5,325
2,136
0
950
13,544
4,266
1,076
7,627
5,917
0
30,376
L
4,470
1,079
0
3,067
12,050
10,671
249
5,048
7,002
24,488
0
W
Ao Kuang
Josue_CR0521
Ao Kuang
10,433
2,208
0
5,149
11,705
4,634
1,460
2,385
9,065
41,571
0
W
Merlin
9,595
0
141
3,724
8,500
3,168
831
2,149
6,185
61,812
0
W
Danzaburou
Tired Giant
Danzaburou
7,992
3,426
0
4,593
9,272
2,818
1,761
1,490
7,702
0
50,352
L
Mulan
6,100
1,054
0
2,763
11,483
8,354
1,360
3,235
8,248
0
45,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,262
Gold Earned
41,197
413
Minions Killed
378
0
Camps Cleared
0
1,765,092
Distance Traveled
1,661,487
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,748
486
98
5
0
383,736
4
L
Nu Wa
8,372
465
88
5
0
292,800
2
W
Chaac
9,436
524
101
6
0
375,323
3
W
Cthulhu
8,389
466
36
2
0
342,149
0
L
Ullr
7,857
437
64
4
0
283,569
0
L
Geb
8,141
452
40
2
0
387,523
4
W
Ao Kuang
10,637
591
70
4
0
391,537
1
W
Merlin
9,918
551
126
7
0
311,326
0
W
Danzaburou
9,882
549
80
4
0
344,757
7
L
Mulan
8,079
449
88
5
0
313,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role