Player Matchup

Zeus
Zeus
Armfield62
Zeus
Level 128
God Stats
1W - 1L
1,622 SR
Queue Stats
31W - 21L
1,596 Elo+
Party 2
He Bo
He Bo
FishySushii
He Bo
Level 160
God Stats
1W - 1L
1,723 SR
Queue Stats
14W - 13L
1,580 Elo+
Party 2
Sun Wukong
Sun Wukong
Its0bvi0us
Sun Wukong
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,728 Elo+
Party 2
Arachne
Arachne
Polak 53
Arachne
Level 129
God Stats
1W - 3L
1,369 SR
Queue Stats
460W - 405L
1,518 Elo+
Solo
Set
Set
b0nesaw25
Set
Level 157
God Stats
0W - 1L
1,446 SR
Queue Stats
17W - 18L
1,559 Elo+
Party 2
Team Averages
Level 132
1,532 SR
1,596 Elo+

VS

Team Averages
Level 105
1,499 SR
1,448 Elo+
Ah Puch
Ah Puch
Diedirty1
Ah Puch
Level 142
God Stats
7W - 1L
1,753 SR
Queue Stats
298W - 321L
1,418 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JafersaN
Ah Muzen Cab
Level 85
God Stats
3W - 2L
1,376 SR
Queue Stats
169W - 146L
1,547 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MattyDLight
Morgan Le Fay
Level 107
God Stats
1W - 0L
1,507 SR
Queue Stats
29W - 39L
1,430 Elo+
Party 1
Discordia
Discordia
OperatorGrizz
Discordia
Level 122
God Stats
2W - 2L
1,493 SR
Queue Stats
24W - 40L
1,386 Elo+
Party 1
Vamana
Vamana
emrose317
Vamana
Level 71
God Stats
2W - 2L
1,367 SR
Queue Stats
43W - 48L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 6 / 8
13,345
741
21,190
13,427
6,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
11 / 5 / 8
13,604
756
18,240
13,725
6,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Its0bvi0us
Sun Wukong
20
3 / 6 / 8
11,475
638
8,890
23,349
34,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
Polak 53
Arachne
16
0 / 5 / 7
10,297
572
2,705
11,759
10,235
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
1 / 7 / 20
12,274
682
17,867
33,563
30,964
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Diedirty1
Ah Puch
20
7 / 6 / 13
14,131
785
20,067
16,019
7,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
JafersaN
Ah Muzen Cab
18
3 / 7 / 15
11,844
658
15,391
15,952
6,504
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
MattyDLight
Morgan Le Fay
20
8 / 4 / 14
14,939
830
19,616
15,186
7,377
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
OperatorGrizz
Discordia
20
7 / 3 / 8
12,969
721
17,882
10,221
4,376
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
emrose317
Vamana
19
4 / 6 / 8
11,856
659
10,095
19,418
27,420
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
87
26
Kills
29
29
Deaths
26
51
Assists
58
Player
Kills
Deaths
Assists
KDA
L
11
6
8
2.5
W
Ah Puch
Diedirty1
Ah Puch
7
6
13
2.25
L
11
5
8
3
L
Sun Wukong
Its0bvi0us
Sun Wukong
3
6
8
1.17
W
Ah Muzen Cab
JafersaN
Ah Muzen Cab
3
7
15
1.5
W
Morgan Le Fay
MattyDLight
Morgan Le Fay
8
4
14
3.75
W
Discordia
OperatorGrizz
Discordia
7
3
8
3.67
L
Arachne
Polak 53
Arachne
0
5
7
0.7
L
1
7
20
1.57
W
Vamana
emrose317
Vamana
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,892
Damage
83,051
95,823
Taken
76,796
88,430
Mitigated
52,739
32,682
Healing
26,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,190
783
1,675
2,041
13,427
6,372
1,228
11,272
2,155
52,670
0
W
Ah Puch
Diedirty1
Ah Puch
20,067
743
642
4,749
16,019
7,062
830
8,188
7,277
54,467
0
L
18,240
404
1,920
4,557
13,725
6,065
1,055
8,652
5,073
27,652
0
L
Sun Wukong
Its0bvi0us
Sun Wukong
8,890
638
1,469
4,948
23,349
34,794
795
14,265
9,084
352
20,350
W
Ah Muzen Cab
JafersaN
Ah Muzen Cab
15,391
8,823
588
4,666
15,952
6,504
1,855
7,136
8,209
0
23,485
W
Morgan Le Fay
MattyDLight
Morgan Le Fay
19,616
2,000
662
3,491
15,186
7,377
918
7,198
7,536
54,287
0
W
Discordia
OperatorGrizz
Discordia
17,882
453
1,118
2,615
10,221
4,376
660
5,477
4,540
31,847
0
L
Arachne
Polak 53
Arachne
2,705
1,995
1,841
2,272
11,759
10,235
1,554
7,466
4,293
0
10,568
L
17,867
6,202
184
11,775
33,563
30,964
814
16,032
17,531
0
33,211
W
Vamana
emrose317
Vamana
10,095
5,441
1,512
6,343
19,418
27,420
539
9,872
8,345
1,052
20,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,995
Gold Earned
65,739
188
Minions Killed
228
0
Camps Cleared
0
1,503,287
Distance Traveled
1,648,812
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
13,345
741
82
5
0
287,225
0
W
Ah Puch
14,131
785
76
4
0
310,527
0
L
He Bo
13,604
756
33
2
0
343,793
0
L
Sun Wukong
11,475
638
21
1
0
342,955
0
W
Ah Muzen Cab
11,844
658
14
1
0
328,733
2
W
Morgan Le Fay
14,939
830
75
4
0
346,083
0
W
Discordia
12,969
721
37
2
0
341,796
3
L
Arachne
10,297
572
24
1
0
233,022
4
L
Set
12,274
682
28
2
0
296,292
3
W
Vamana
11,856
659
26
1
0
321,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role