Player Matchup

Izanami
Izanami
ItsNyre
Izanami
Level 82
God Stats
15W - 7L
1,720 SR
Queue Stats
268W - 282L
1,596 Elo+
Solo
Merlin
Merlin
kanekivsjuuzou
Merlin
Level 147
God Stats
75W - 106L
1,498 SR
Queue Stats
378W - 510L
1,499 Elo+
Solo
Chaac
Chaac
xRustyArmadillo
Chaac
Level 148
God Stats
43W - 46L
1,513 SR
Queue Stats
392W - 412L
1,488 Elo+
Solo
Team Averages
Level 126
1,577 SR
1,528 Elo+

VS

Team Averages
Level 105
1,660 SR
1,507 Elo+
Olorun
Olorun
Jed1MasterKe1th
Olorun
Level 127
God Stats
1W - 2L
1,583 SR
Queue Stats
19W - 29L
1,496 Elo+
Party 1
Artio
Artio
TheXxWARDxX11
Artio
Level 105
God Stats
5W - 1L
1,865 SR
Queue Stats
7W - 5L
1,590 Elo+
Party 1
Horus
Horus
drugthekidd
Horus
Level 83
God Stats
84W - 63L
1,531 SR
Queue Stats
231W - 211L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ItsNyre
Izanami
12
5 / 1 / 4
8,161
742
10,574
7,804
2,135
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 1 / 5
7,777
707
10,683
6,231
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 1 / 7
7,967
724
9,082
9,833
6,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
7,262
660
6,143
8,532
3,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 4 / 2
6,368
579
4,635
14,232
10,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
1 / 4 / 2
6,650
605
8,818
14,647
8,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
11
Kills
3
3
Deaths
11
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
ItsNyre
Izanami
5
1
4
7
L
2
3
1
0.83
L
0
4
2
0.25
L
1
4
2
0.5
W
3
1
5
5.5
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,339
Damage
19,596
23,868
Taken
37,411
10,812
Mitigated
22,792
11,594
Healing
16,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ItsNyre
Izanami
10,574
5,813
0
2,780
7,804
2,135
755
2,489
4,827
0
27,377
L
6,143
2,656
816
2,655
8,532
3,950
0
2,284
6,025
30,235
2,847
L
4,635
301
1,460
4,453
14,232
10,139
0
4,666
9,296
8,500
0
L
8,818
4,179
2,156
4,692
14,647
8,703
0
4,009
10,229
0
12,842
W
10,683
527
0
1,924
6,231
1,924
84
2,884
3,061
30,590
0
W
9,082
1,017
171
6,719
9,833
6,753
376
4,182
4,792
0
27,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,905
Gold Earned
20,280
123
Minions Killed
80
6
Camps Cleared
3
615,674
Distance Traveled
646,971
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,161
742
41
4
3
188,244
3
L
Olorun
7,262
660
63
6
2
203,484
5
L
Artio
6,368
579
11
1
0
216,385
4
L
Horus
6,650
605
6
1
1
227,102
6
W
Merlin
7,777
707
47
4
1
201,409
3
W
Chaac
7,967
724
35
3
2
226,021
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role