Player Matchup

Sol
Sol
Ecliipsxx
Sol
Level 28
God Stats
31W - 42L
1,424 SR
Queue Stats
69W - 81L
1,399 Elo+
Party 2
Nike
Nike
EpicCoolGuy
Nike
Level 24
God Stats
11W - 12L
1,426 SR
Queue Stats
16W - 22L
1,369 Elo+
Party 2
Ao Kuang
Ao Kuang
Franceotron3000
Ao Kuang
Level 81
God Stats
7W - 13L
1,253 SR
Queue Stats
135W - 153L
1,426 Elo+
Party 2
Hercules
Hercules
HeeHooo
Hercules
Level 74
God Stats
26W - 24L
1,469 SR
Queue Stats
103W - 137L
1,405 Elo+
Party 2
Neith
Neith
TywubChan
Neith
Level 101
God Stats
123W - 126L
1,523 SR
Queue Stats
202W - 212L
1,450 Elo+
Party 2
Team Averages
Level 62
1,419 SR
1,410 Elo+

VS

Team Averages
Level 66
1,479 SR
1,421 Elo+
Nu Wa
Nu Wa
AdamNeeSan
Nu Wa
Level 25
God Stats
3W - 4L
1,313 SR
Queue Stats
23W - 27L
1,363 Elo+
Party 1
Cernunnos
Cernunnos
GoG AJAY21
Cernunnos
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,543 Elo+
Party 1
Horus
Horus
broletmein
Horus
Level 47
God Stats
13W - 14L
1,552 SR
Queue Stats
19W - 27L
1,387 Elo+
Party 1
Arachne
Arachne
cashsmash0101
Arachne
Level 104
God Stats
7W - 4L
1,623 SR
Queue Stats
49W - 54L
1,412 Elo+
Party 1
Erlang Shen
Erlang Shen
chrisprime04
Erlang Shen
Level 80
God Stats
1W - 4L
1,404 SR
Queue Stats
90W - 114L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 8
10,959
645
12,943
13,719
5,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 5 / 3
8,236
484
9,442
16,379
9,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
17
11 / 2 / 6
10,926
643
11,510
13,426
6,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
HeeHooo
Hercules
14
4 / 2 / 10
9,191
541
8,127
14,604
11,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
TywubChan
Neith
17
16 / 0 / 7
11,005
647
21,823
13,761
5,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
2 / 6 / 0
8,039
473
8,157
11,323
3,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
GoG AJAY21
Cernunnos
10
1 / 10 / 1
6,421
378
11,155
15,695
4,681
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
10
0 / 8 / 2
6,641
391
4,507
18,721
16,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
12
6 / 11 / 3
8,408
495
10,733
17,036
7,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Erlang Shen
chrisprime04
Erlang Shen
14
5 / 3 / 0
8,648
509
12,430
18,869
12,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
20
38
Kills
14
14
Deaths
38
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
2
6
0
0.33
W
7
5
8
2.2
W
0
5
3
0.3
W
Ao Kuang
11
2
6
7
L
Cernunnos
GoG AJAY21
Cernunnos
1
10
1
0.15
W
Hercules
HeeHooo
Hercules
4
2
10
4.5
W
Neith
TywubChan
Neith
16
0
7
19.5
L
Horus
0
8
2
0.13
L
Arachne
6
11
3
0.68
L
Erlang Shen
chrisprime04
Erlang Shen
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,845
Damage
46,982
71,889
Taken
81,644
37,702
Mitigated
45,225
28,646
Healing
23,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
8,157
698
0
2,089
11,323
3,709
203
5,042
6,238
43,934
0
W
12,943
4,440
0
7,315
13,719
5,380
9,320
2,165
11,336
68,926
5,546
W
9,442
2,778
0
3,064
16,379
9,214
444
1,027
15,270
532
39,715
W
Ao Kuang
11,510
3,327
0
5,711
13,426
6,136
0
2,180
11,084
54,193
10,507
L
Cernunnos
GoG AJAY21
Cernunnos
11,155
4,265
66
1,985
15,695
4,681
116
2,696
12,698
0
36,699
W
Hercules
HeeHooo
Hercules
8,127
1,705
496
4,337
14,604
11,609
1,906
729
13,819
0
29,093
W
Neith
TywubChan
Neith
21,823
14,613
864
6,859
13,761
5,363
2,794
1,440
12,223
0
83,529
L
Horus
4,507
2,496
1,454
6,277
18,721
16,977
127
3,165
15,152
0
21,438
L
Arachne
10,733
7,527
0
2,760
17,036
7,814
0
6,947
10,014
0
40,850
L
Erlang Shen
chrisprime04
Erlang Shen
12,430
7,072
0
8,451
18,869
12,044
0
5,224
12,654
0
55,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,317
Gold Earned
38,157
509
Minions Killed
326
0
Camps Cleared
0
1,539,766
Distance Traveled
1,515,113
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,039
473
78
5
0
293,205
2
W
Sol
10,959
645
142
8
0
299,620
1
W
Nike
8,236
484
88
5
0
269,846
0
W
Ao Kuang
10,926
643
102
6
0
364,643
0
L
Cernunnos
6,421
378
50
3
0
280,358
0
W
Hercules
9,191
541
56
3
0
331,567
2
W
Neith
11,005
647
121
7
0
274,090
0
L
Horus
6,641
391
29
2
0
311,819
1
L
Arachne
8,408
495
63
4
0
312,460
0
L
Erlang Shen
8,648
509
106
6
0
317,271
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role