Player Matchup

Discordia
Discordia
Fralong
Discordia
Level 65
God Stats
17W - 7L
1,567 SR
Queue Stats
22W - 14L
1,539 Elo+
Solo
Bastet
Bastet
LANCENOPANTS69
Bastet
Level 157
God Stats
20W - 19L
1,543 SR
Queue Stats
203W - 197L
1,497 Elo+
Solo
Bacchus
Bacchus
Maser96
Bacchus
Level 128
God Stats
10W - 2L
1,884 SR
Queue Stats
274W - 252L
1,545 Elo+
Solo
Neith
Neith
PickleFarmers
Neith
Level 126
God Stats
4W - 2L
1,742 SR
Queue Stats
87W - 88L
1,536 Elo+
Party 1
Chaac
Chaac
xxBigVakxx
Chaac
Level 108
God Stats
1W - 0L
1,663 SR
Queue Stats
19W - 16L
1,595 Elo+
Party 1
Team Averages
Level 117
1,680 SR
1,542 Elo+

VS

Team Averages
Level 143
1,583 SR
1,512 Elo+
Neith
Neith
 
Neith
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
BlackPinkMyLife
Ra
Level 129
God Stats
0W - 2L
1,521 SR
Queue Stats
13W - 17L
1,512 Elo+
Solo
Xbalanque
Xbalanque
DrFluffyNinja
Xbalanque
Level 153
God Stats
1W - 1L
1,616 SR
Queue Stats
44W - 46L
1,517 Elo+
Party 2
Athena
Athena
Dr_Extra_Crispy
Athena
Level 129
God Stats
1W - 1L
1,778 SR
Queue Stats
28W - 24L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Fralong
Discordia
13
0 / 2 / 6
7,454
621
8,428
6,871
2,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 1 / 10
9,704
809
14,109
9,039
4,099
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Maser96
Bacchus
16
5 / 2 / 10
10,485
874
6,897
13,260
21,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

18
7 / 2 / 7
10,673
889
15,284
9,050
4,544
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chaac
16
2 / 1 / 10
9,330
778
13,968
15,326
12,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
3 / 6 / 2
9,197
766
8,459
10,964
4,503
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tyr
 
Tyr
16
2 / 1 / 2
9,023
752
10,707
15,719
13,918
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 5 / 1
7,754
646
6,968
8,654
2,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xbalanque
DrFluffyNinja
Xbalanque
15
1 / 3 / 2
8,505
709
9,376
10,464
4,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 4
8,901
742
4,250
22,898
23,271
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
19
Kills
8
8
Deaths
19
43
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
6
2
0.67
L
Tyr
 
Tyr
2
1
2
3
L
1
5
1
0.3
L
Xbalanque
DrFluffyNinja
Xbalanque
1
3
2
0.67
L
1
4
4
0.75
W
Discordia
Fralong
Discordia
0
2
6
1.5
W
5
1
10
10
W
Bacchus
Maser96
Bacchus
5
2
10
5
W
7
2
7
5.25
W
Chaac
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,686
Damage
39,760
53,546
Taken
68,699
44,342
Mitigated
49,435
13,570
Healing
12,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,459
3,001
0
779
10,964
4,503
1,495
2,949
7,766
0
28,850
L
Tyr
 
Tyr
10,707
886
0
5,175
15,719
13,918
0
4,273
10,859
0
33,949
L
6,968
341
1,055
1,437
8,654
2,757
0
1,179
7,217
25,404
0
L
Xbalanque
DrFluffyNinja
Xbalanque
9,376
3,139
0
1,035
10,464
4,986
1
915
9,248
0
34,187
L
4,250
1,538
1,841
1,564
22,898
23,271
82
5,437
16,652
12,605
0
W
Discordia
Fralong
Discordia
8,428
212
0
489
6,871
2,135
0
1,216
5,513
21,046
0
W
14,109
3,080
0
2,434
9,039
4,099
0
1,327
7,644
0
23,721
W
Bacchus
Maser96
Bacchus
6,897
755
0
1,006
13,260
21,086
72
1,598
11,514
21,097
0
W
15,284
6,175
0
4,130
9,050
4,544
0
2,159
6,777
0
55,932
W
Chaac
13,968
1,252
0
5,511
15,326
12,478
0
4,699
10,386
0
27,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,646
Gold Earned
43,380
247
Minions Killed
264
6
Camps Cleared
11
1,274,233
Distance Traveled
1,187,344
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,197
766
67
6
2
197,850
7
L
Tyr
9,023
752
55
5
4
314,540
3
L
Ra
7,754
646
61
5
3
220,759
3
L
Xbalanque
8,505
709
69
6
2
209,021
0
L
Athena
8,901
742
12
1
0
245,174
2
W
Discordia
7,454
621
35
3
0
250,946
1
W
Bastet
9,704
809
33
3
2
280,352
2
W
Bacchus
10,485
874
36
3
0
252,719
0
W
Neith
10,673
889
106
9
3
232,879
2
W
Chaac
9,330
778
37
3
1
257,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role