Player Matchup

Poseidon
Poseidon
BucktoothBobRoss
Poseidon
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 34L
1,602 Elo+
Solo
Hel
Hel
HyperToilet
Hel
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 34L
1,601 Elo+
Party 1
Cthulhu
Cthulhu
ItsMrKO
Cthulhu
Level 123
God Stats
10W - 13L
1,518 SR
Queue Stats
409W - 365L
1,589 Elo+
Party 3
Agni
Agni
ItzDaWhitey
Agni
Level 133
God Stats
8W - 4L
1,651 SR
Queue Stats
271W - 234L
1,544 Elo+
Party 3
Fenrir
Fenrir
Lekram
Fenrir
Level 91
God Stats
1W - 2L
1,829 SR
Queue Stats
42W - 34L
1,601 Elo+
Party 1
Team Averages
Level 102
1,600 SR
1,587 Elo+

VS

Team Averages
Level 139
1,572 SR
1,607 Elo+
Thor
Thor
 
Thor
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
BappoNoHacko58
Yemoja
Level 128
God Stats
1W - 0L
1,494 SR
Queue Stats
31W - 23L
1,662 Elo+
Party 2
Jing Wei
Jing Wei
HammytheBro
Jing Wei
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 40L
1,638 Elo+
Party 2
Cabrakan
Cabrakan
Rapiddamasta
Cabrakan
Level 111
God Stats
3W - 1L
1,532 SR
Queue Stats
67W - 59L
1,573 Elo+
Party 2
Ah Puch
Ah Puch
slyceURhand
Ah Puch
Level 153
God Stats
5W - 1L
1,832 SR
Queue Stats
159W - 145L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 6 / 10
10,584
662
12,582
19,285
8,383
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
1 / 5 / 15
9,565
598
7,969
18,370
8,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
ItsMrKO
Cthulhu
18
1 / 4 / 17
10,709
669
10,752
25,821
31,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
10 / 5 / 7
11,614
726
17,508
13,663
6,390
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Lekram
Fenrir
18
5 / 8 / 8
10,620
664
12,179
30,993
16,403
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
4 / 7 / 9
11,141
696
10,722
11,787
8,257
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

20
4 / 2 / 19
13,072
817
14,991
16,502
22,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
HammytheBro
Jing Wei
20
8 / 5 / 11
12,887
805
19,019
15,776
8,296
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cabrakan
Rapiddamasta
Cabrakan
18
3 / 7 / 16
11,504
719
10,121
19,596
28,676
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
slyceURhand
Ah Puch
20
9 / 2 / 15
13,598
850
47,998
11,973
6,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
98
22
Kills
28
28
Deaths
23
57
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
7
9
1.21
W
4
2
19
6.75
L
5
6
10
1.67
W
Jing Wei
HammytheBro
Jing Wei
8
5
11
2.7
L
1
5
15
1.7
L
Cthulhu
ItsMrKO
Cthulhu
1
4
17
2.38
L
10
5
7
2.7
L
Fenrir
Lekram
Fenrir
5
8
8
1.13
W
Cabrakan
Rapiddamasta
Cabrakan
3
7
16
1.57
W
Ah Puch
slyceURhand
Ah Puch
9
2
15
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,990
Damage
102,851
108,132
Taken
75,634
71,185
Mitigated
74,379
46,876
Healing
28,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
10,722
387
0
0
11,787
8,257
1,097
5,686
6,101
0
21,473
W
14,991
3,831
9,556
7,573
16,502
22,254
367
11,194
5,308
29,100
0
L
12,582
1,668
1,924
3,002
19,285
8,383
0
13,009
5,922
54,672
0
W
Jing Wei
HammytheBro
Jing Wei
19,019
16,052
369
4,388
15,776
8,296
3,739
10,220
5,556
0
44,827
L
7,969
307
17,685
8,547
18,370
8,319
0
13,596
4,380
18,666
0
L
Cthulhu
ItsMrKO
Cthulhu
10,752
483
4,006
4,328
25,821
31,690
0
15,652
9,698
21,635
0
L
17,508
1,136
580
383
13,663
6,390
0
10,114
3,249
29,998
0
L
Fenrir
Lekram
Fenrir
12,179
3,372
523
5,898
30,993
16,403
0
18,762
11,773
0
14,981
W
Cabrakan
Rapiddamasta
Cabrakan
10,121
685
1,060
1,944
19,596
28,676
0
14,999
4,597
15,198
0
W
Ah Puch
slyceURhand
Ah Puch
47,998
1,401
765
3,322
11,973
6,896
239
6,712
5,261
81,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,092
Gold Earned
62,202
176
Minions Killed
190
0
Camps Cleared
0
1,321,367
Distance Traveled
1,387,225
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,141
696
17
1
0
262,705
0
W
Yemoja
13,072
817
26
2
0
285,136
4
L
Poseidon
10,584
662
87
5
0
223,298
1
W
Jing Wei
12,887
805
43
3
0
302,769
1
L
Hel
9,565
598
23
1
0
298,482
0
L
Cthulhu
10,709
669
25
2
0
277,547
0
L
Agni
11,614
726
29
2
0
249,184
1
L
Fenrir
10,620
664
12
1
0
272,856
1
W
Cabrakan
11,504
719
15
1
0
242,110
4
W
Ah Puch
13,598
850
89
6
0
294,505
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role