Player Matchup

Hachiman
Hachiman
BeanHeadXIII
Hachiman
Level 81
God Stats
2W - 1L
1,149 SR
Queue Stats
290W - 411L
1,290 Elo+
Party 1
Sol
Sol
UENamn
Sol
Level 72
God Stats
3W - 7L
1,312 SR
Queue Stats
287W - 420L
1,289 Elo+
Party 1
Athena
Athena
VloneJJXIII
Athena
Level 48
God Stats
2W - 4L
1,369 SR
Queue Stats
138W - 160L
1,372 Elo+
Party 1
Team Averages
Level 67
1,277 SR
1,317 Elo+

VS

Team Averages
Level 113
1,463 SR
1,516 Elo+
Morgan Le Fay
Morgan Le Fay
Dizaster713
Morgan Le Fay
Level 136
God Stats
1W - 2L
1,597 SR
Queue Stats
209W - 192L
1,566 Elo+
Party 2
Danzaburou
Danzaburou
Stoned3640
Danzaburou
Level 53
God Stats
15W - 11L
1,557 SR
Queue Stats
16W - 14L
1,419 Elo+
Solo
Terra
Terra
VehicularZebra
Terra
Level 149
God Stats
0W - 3L
1,235 SR
Queue Stats
362W - 378L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BeanHeadXIII
Hachiman
11
0 / 3 / 4
7,383
615
5,590
7,262
2,715
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
UENamn
Sol
13
3 / 1 / 2
8,019
668
8,233
9,185
3,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Athena
12
2 / 2 / 3
8,298
692
5,571
13,881
14,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dizaster713
Morgan Le Fay
12
2 / 2 / 4
7,630
636
12,433
7,889
2,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Stoned3640
Danzaburou
10
2 / 2 / 2
7,670
639
6,405
7,677
2,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 4
8,011
668
7,079
10,388
10,505
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
5
Kills
6
6
Deaths
5
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BeanHeadXIII
Hachiman
0
3
4
0.67
L
Morgan Le Fay
Dizaster713
Morgan Le Fay
2
2
4
2
L
Danzaburou
Stoned3640
Danzaburou
2
2
2
1.5
W
Sol
UENamn
Sol
3
1
2
4
L
2
1
4
4
W
Athena
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,394
Damage
25,917
30,328
Taken
25,954
20,827
Mitigated
16,250
7,704
Healing
8,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BeanHeadXIII
Hachiman
5,590
2,152
0
912
7,262
2,715
300
5,087
2,175
0
24,618
L
Morgan Le Fay
Dizaster713
Morgan Le Fay
12,433
1,569
138
2,212
7,889
2,780
514
5,024
2,865
35,852
0
L
Danzaburou
Stoned3640
Danzaburou
6,405
2,120
0
957
7,677
2,965
543
3,987
3,690
0
17,275
W
Sol
UENamn
Sol
8,233
1,951
0
3,916
9,185
3,627
0
7,519
1,666
34,574
2,623
L
7,079
972
1,742
3,240
10,388
10,505
0
4,590
5,798
15,648
0
W
Athena
5,571
1,800
681
2,195
13,881
14,485
0
7,443
6,438
15,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,700
Gold Earned
23,311
135
Minions Killed
105
7
Camps Cleared
4
655,174
Distance Traveled
670,016
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,383
615
45
4
3
184,907
0
L
Morgan Le Fay
7,630
636
46
4
2
210,097
3
L
Danzaburou
7,670
639
29
2
1
218,503
0
W
Sol
8,019
668
70
6
4
231,664
4
L
Terra
8,011
668
30
3
1
241,416
2
W
Athena
8,298
692
20
2
0
238,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role