Player Matchup

Sol
Sol
BarbatosLupusEx
Sol
Level 127
God Stats
15W - 13L
1,565 SR
Queue Stats
160W - 148L
1,556 Elo+
Party 2
Gilgamesh
Gilgamesh
MCCLAN
Gilgamesh
Level 157
God Stats
22W - 10L
1,584 SR
Queue Stats
212W - 158L
1,602 Elo+
Solo
Anhur
Anhur
Well umm no
Anhur
Level 86
God Stats
2W - 2L
1,574 SR
Queue Stats
159W - 137L
1,548 Elo+
Party 2
Team Averages
Level 123
1,574 SR
1,568 Elo+

VS

Team Averages
Level 57
1,586 SR
1,743 Elo+
Nemesis
Nemesis
Cherixious
Nemesis
Level 126
God Stats
1W - 0L
1,892 SR
Queue Stats
296W - 220L
1,811 Elo+
Party 1
Baron Samedi
Baron Samedi
Sony5094
Baron Samedi
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 0L
1,955 Elo+
Party 1
Izanami
Izanami
ToastyWonder
Izanami
Level 40
God Stats
2W - 3L
1,367 SR
Queue Stats
106W - 128L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 8 / 8
11,827
657
13,331
17,074
5,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
MCCLAN
Gilgamesh
14
5 / 6 / 8
11,857
659
11,283
20,255
20,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
6 / 5 / 7
11,958
664
13,938
14,029
5,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cherixious
Nemesis
17
5 / 6 / 10
12,658
703
10,733
14,817
5,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Sony5094
Baron Samedi
19
12 / 3 / 6
14,433
802
21,315
18,117
13,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
ToastyWonder
Izanami
15
2 / 6 / 6
11,782
655
10,599
13,871
4,245
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
41
15
Kills
19
19
Deaths
15
23
Assists
22
Player
Kills
Deaths
Assists
KDA
L
4
8
8
1
W
Nemesis
Cherixious
Nemesis
5
6
10
1.67
L
Gilgamesh
MCCLAN
Gilgamesh
5
6
8
1.5
W
Baron Samedi
Sony5094
Baron Samedi
12
3
6
5
W
Izanami
ToastyWonder
Izanami
2
6
6
0.83
L
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,552
Damage
42,647
51,358
Taken
46,805
31,950
Mitigated
23,244
8,692
Healing
17,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,331
3,837
0
4,899
17,074
5,588
1,579
7,125
9,375
38,528
3,563
W
Nemesis
Cherixious
Nemesis
10,733
4,665
0
2,686
14,817
5,855
145
4,505
10,312
0
26,788
L
Gilgamesh
MCCLAN
Gilgamesh
11,283
2,279
0
1,896
20,255
20,787
205
7,032
12,525
0
28,296
W
Baron Samedi
Sony5094
Baron Samedi
21,315
2,173
2,243
11,207
18,117
13,144
1,133
5,026
13,091
72,679
0
W
Izanami
ToastyWonder
Izanami
10,599
5,865
0
1,523
13,871
4,245
1,237
3,059
10,812
0
57,234
L
13,938
5,850
0
1,897
14,029
5,575
0
5,809
7,868
0
49,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,642
Gold Earned
38,873
174
Minions Killed
226
2
Camps Cleared
14
882,805
Distance Traveled
985,657
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,827
657
73
4
1
270,495
1
W
Nemesis
12,658
703
28
2
8
360,339
4
L
Gilgamesh
11,857
659
23
1
0
316,881
14
W
Baron Samedi
14,433
802
106
6
4
321,836
0
W
Izanami
11,782
655
92
5
2
303,482
4
L
Anhur
11,958
664
78
4
1
295,429
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role