Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
CristalXIII
Achilles
Level 160
God Stats
4W - 0L
1,524 SR
Queue Stats
34W - 11L
1,728 Elo+
Party 2
Loki
Loki
KidCavalão
Loki
Level 44
God Stats
16W - 2L
1,984 SR
Queue Stats
241W - 27L
1,936 Elo+
Party 2
Zeus
Zeus
Pitelzinha
Zeus
Level 160
God Stats
4W - 2L
1,630 SR
Queue Stats
79W - 41L
1,688 Elo+
Party 2
Team Averages
Level 137
1,628 SR
1,670 Elo+

VS

Team Averages
Level 72
1,554 SR
1,472 Elo+
Serqet
Serqet
 
Serqet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Nachocovarrubia-
Kukulkan
Level 39
God Stats
6W - 3L
1,436 SR
Queue Stats
87W - 103L
1,362 Elo+
Party 1
Cerberus
Cerberus
RespeitaOVovô
Cerberus
Level 28
God Stats
3W - 2L
1,456 SR
Queue Stats
53W - 26L
1,620 Elo+
Party 3
Bellona
Bellona
mateo_Romano
Bellona
Level 45
God Stats
1W - 1L
1,712 SR
Queue Stats
78W - 114L
1,415 Elo+
Party 1
Charybdis
Charybdis
saboisaias123
Charybdis
Level 88
God Stats
6W - 4L
1,664 SR
Queue Stats
287W - 349L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 2 / 1
6,644
604
6,063
5,767
2,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Geb
 
Geb
10
0 / 1 / 4
5,608
510
1,284
6,205
2,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
CristalXIII
Achilles
10
3 / 2 / 1
6,375
580
5,458
9,020
7,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
5 / 0 / 1
6,665
606
3,700
5,485
2,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
5 / 2 / 2
7,031
639
5,281
3,128
976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
6 / 2 / 0
7,107
646
4,325
6,783
2,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
0 / 6 / 1
5,347
486
471
5,573
1,965
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
9
1 / 1 / 2
5,637
512
1,936
7,210
3,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
mateo_Romano
Bellona
9
0 / 2 / 2
5,855
532
5,231
7,531
6,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
saboisaias123
Charybdis
8
0 / 5 / 2
5,191
472
3,047
7,425
1,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
16
Kills
7
7
Deaths
16
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
2
1
1.75
W
Geb
 
Geb
0
1
4
2
L
Serqet
 
Serqet
6
2
0
3
W
Achilles
CristalXIII
Achilles
3
2
1
1.75
W
5
0
1
5.5
L
0
6
1
0.08
W
5
2
2
3
L
Cerberus
1
1
2
2
L
Bellona
mateo_Romano
Bellona
0
2
2
0.5
L
Charybdis
saboisaias123
Charybdis
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,786
Damage
15,010
29,605
Taken
34,522
15,702
Mitigated
15,652
9,461
Healing
6,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,063
2,821
0
2,518
5,767
2,105
126
612
5,155
0
48,078
W
Geb
 
Geb
1,284
241
0
2,405
6,205
2,447
0
527
5,555
9,548
0
L
Serqet
 
Serqet
4,325
1,364
0
2,476
6,783
2,269
0
438
6,272
0
37,440
W
Achilles
CristalXIII
Achilles
5,458
1,076
0
2,134
9,020
7,481
0
908
7,746
5,420
22,237
W
3,700
1,675
0
2,294
5,485
2,693
0
193
5,292
0
31,588
L
471
45
0
0
5,573
1,965
0
3,770
1,573
26,876
0
W
5,281
1,059
0
110
3,128
976
208
1,172
1,956
48,873
0
L
Cerberus
1,936
139
0
1,715
7,210
3,611
0
1,927
5,161
16,270
0
L
Bellona
mateo_Romano
Bellona
5,231
1,124
0
453
7,531
6,114
0
968
6,070
3,463
23,373
L
Charybdis
saboisaias123
Charybdis
3,047
2,137
0
1,837
7,425
1,693
0
398
7,027
0
26,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,323
Gold Earned
29,137
361
Minions Killed
295
0
Camps Cleared
0
1,094,558
Distance Traveled
1,088,296
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,644
604
99
9
0
205,199
2
W
Geb
5,608
510
22
2
0
220,537
3
L
Serqet
7,107
646
74
7
0
261,429
3
W
Achilles
6,375
580
66
6
0
203,795
4
W
Loki
6,665
606
65
6
0
256,714
0
L
Kukulkan
5,347
486
58
5
0
197,982
2
W
Zeus
7,031
639
109
10
0
208,313
5
L
Cerberus
5,637
512
39
4
0
231,631
5
L
Bellona
5,855
532
65
6
0
218,921
2
L
Charybdis
5,191
472
59
5
0
178,333
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role