Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
FroFroo
Ah Muzen Cab
Level 81
God Stats
12W - 5L
1,677 SR
Queue Stats
418W - 373L
1,543 Elo+
Party 1
Osiris
Osiris
JNizzal
Osiris
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 29L
1,483 Elo+
Solo
Mercury
Mercury
Sinisterserpant
Mercury
Level 107
God Stats
6W - 3L
1,424 SR
Queue Stats
714W - 674L
1,516 Elo+
Solo
Nox
Nox
maoJmc
Nox
Level 154
God Stats
2W - 3L
1,378 SR
Queue Stats
308W - 297L
1,579 Elo+
Solo
Team Averages
Level 119
1,496 SR
1,524 Elo+

VS

Team Averages
Level 112
1,496 SR
1,542 Elo+
Chaac
Chaac
GoblinBaby
Chaac
Level 128
God Stats
8W - 7L
1,596 SR
Queue Stats
89W - 98L
1,505 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Sycrome
Ah Muzen Cab
Level 79
God Stats
1W - 3L
1,628 SR
Queue Stats
193W - 170L
1,549 Elo+
Party 2
Fafnir
Fafnir
pha280ntom
Fafnir
Level 62
God Stats
1W - 4L
1,289 SR
Queue Stats
91W - 91L
1,548 Elo+
Party 2
Arachne
Arachne
skhull
Arachne
Level 151
God Stats
35W - 27L
1,648 SR
Queue Stats
495W - 461L
1,557 Elo+
Solo
Ra
Ra
wfwefad
Ra
Level 142
God Stats
0W - 1L
1,317 SR
Queue Stats
12W - 13L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
5 / 2 / 3
7,410
529
6,120
6,291
6,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
FroFroo
Ah Muzen Cab
14
5 / 3 / 3
8,290
592
10,580
11,284
3,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
JNizzal
Osiris
12
1 / 2 / 1
7,262
519
6,744
10,177
9,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 1 / 2
7,701
550
3,788
7,121
2,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nox
maoJmc
Nox
13
3 / 1 / 2
8,153
582
6,863
4,350
1,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
0 / 1 / 2
7,375
527
6,170
11,364
9,422
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
Sycrome
Ah Muzen Cab
11
2 / 5 / 1
7,015
501
6,558
10,277
1,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
pha280ntom
Fafnir
8
0 / 3 / 1
5,585
399
1,117
8,507
6,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
skhull
Arachne
13
5 / 5 / 1
7,587
542
4,171
15,050
5,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 2 / 1
7,243
517
2,949
6,468
2,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
16
Kills
9
9
Deaths
16
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
2
3
3.25
W
Ah Muzen Cab
FroFroo
Ah Muzen Cab
5
3
3
2.17
L
Chaac
0
1
2
1
W
Osiris
JNizzal
Osiris
1
2
1
0.75
W
2
1
2
3
L
Ah Muzen Cab
Sycrome
Ah Muzen Cab
2
5
1
0.5
W
Nox
maoJmc
Nox
3
1
2
4
L
Fafnir
pha280ntom
Fafnir
0
3
1
0.17
L
Arachne
skhull
Arachne
5
5
1
1.1
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,095
Damage
20,965
39,223
Taken
51,666
23,991
Mitigated
24,728
11,540
Healing
19,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,120
762
204
1,577
6,291
6,442
0
1,402
4,767
15,017
0
W
Ah Muzen Cab
FroFroo
Ah Muzen Cab
10,580
4,157
0
6,349
11,284
3,817
976
462
10,822
0
69,649
L
Chaac
6,170
1,228
0
4,322
11,364
9,422
0
2,384
8,980
8,458
46,239
W
Osiris
JNizzal
Osiris
6,744
1,506
0
1,236
10,177
9,733
234
1,692
8,471
10,317
32,562
W
3,788
972
0
1,717
7,121
2,419
0
234
6,839
0
51,802
L
Ah Muzen Cab
Sycrome
Ah Muzen Cab
6,558
2,126
0
3,124
10,277
1,597
0
1,323
8,954
0
44,813
W
Nox
maoJmc
Nox
6,863
305
0
457
4,350
1,580
219
1,168
2,908
62,455
0
L
Fafnir
pha280ntom
Fafnir
1,117
236
216
2,612
8,507
6,453
0
3,008
5,499
7,246
0
L
Arachne
skhull
Arachne
4,171
2,777
0
6,299
15,050
5,069
0
3,804
11,246
0
37,091
L
2,949
30
612
2,511
6,468
2,187
0
4,249
2,219
38,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,816
Gold Earned
34,805
492
Minions Killed
406
0
Camps Cleared
0
1,396,025
Distance Traveled
1,329,909
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,410
529
28
2
0
256,732
0
W
Ah Muzen Cab
8,290
592
144
10
0
250,362
4
L
Chaac
7,375
527
116
8
0
262,991
5
W
Osiris
7,262
519
84
6
0
273,558
3
W
Mercury
7,701
550
101
7
0
344,360
3
L
Ah Muzen Cab
7,015
501
110
8
0
263,746
2
W
Nox
8,153
582
135
10
0
271,013
3
L
Fafnir
5,585
399
12
1
0
249,560
7
L
Arachne
7,587
542
78
6
0
275,888
1
L
Ra
7,243
517
90
6
0
277,724
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role