Player Matchup

He Bo
He Bo
 
He Bo
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
 
Ullr
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Grymmur
Ymir
Level 15
God Stats
5W - 2L
1,506 SR
Queue Stats
10W - 6L
1,513 Elo+
Party 3
Thor
Thor
Herozin
Thor
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,373 Elo+
Party 3
Vamana
Vamana
xkzada
Vamana
Level 13
God Stats
9W - 3L
1,593 SR
Queue Stats
9W - 6L
1,490 Elo+
Party 3
Team Averages
Level 45
1,520 SR
1,475 Elo+

VS

Team Averages
Level 55
1,569 SR
1,502 Elo+
Tyr
Tyr
 
Tyr
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
PHLBulbasaur
Skadi
Level 28
God Stats
8W - 3L
1,658 SR
Queue Stats
30W - 23L
1,476 Elo+
Party 1
Fenrir
Fenrir
PiKPRO6
Fenrir
Level 85
God Stats
5W - 3L
1,521 SR
Queue Stats
34W - 30L
1,488 Elo+
Party 1
Sylvanus
Sylvanus
RicaSCK
Sylvanus
Level 20
God Stats
5W - 2L
1,666 SR
Queue Stats
13W - 11L
1,546 Elo+
Party 1
Ra
Ra
VinoConPomelo02
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
7 / 2 / 5
8,446
603
9,075
4,487
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
 
Ullr
13
8 / 3 / 3
8,302
593
9,717
9,933
2,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Grymmur
Ymir
10
2 / 2 / 10
7,162
512
5,684
11,368
8,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thor
Herozin
Thor
13
7 / 3 / 3
8,356
597
5,262
9,289
3,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
xkzada
Vamana
14
1 / 0 / 1
8,172
584
7,648
12,232
7,170
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
0 / 2 / 1
6,940
496
6,568
12,404
8,499
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
1 / 10 / 2
6,328
452
5,374
9,415
1,654
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
PiKPRO6
Fenrir
13
6 / 2 / 1
7,883
563
9,118
11,289
3,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
RicaSCK
Sylvanus
10
3 / 4 / 4
6,741
482
5,101
9,850
6,996
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
0 / 7 / 2
5,495
393
629
5,323
1,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
25
Kills
10
10
Deaths
25
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
2
5
4.75
W
Ullr
 
Ullr
8
3
3
3.17
L
Tyr
 
Tyr
0
2
1
0.25
W
Ymir
Grymmur
Ymir
2
2
10
3.5
W
Thor
Herozin
Thor
7
3
3
2.83
L
1
10
2
0.2
L
Fenrir
PiKPRO6
Fenrir
6
2
1
3.25
L
Sylvanus
RicaSCK
Sylvanus
3
4
4
1.25
L
0
7
2
0.14
W
Vamana
xkzada
Vamana
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,386
Damage
26,790
47,309
Taken
48,281
23,043
Mitigated
22,518
15,820
Healing
11,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
9,075
628
0
1,687
4,487
1,143
234
700
3,681
37,078
0
W
Ullr
 
Ullr
9,717
5,139
0
2,673
9,933
2,973
335
2,135
7,798
0
53,731
L
Tyr
 
Tyr
6,568
1,163
0
5,503
12,404
8,499
0
1,991
10,373
1,788
37,485
W
Ymir
Grymmur
Ymir
5,684
2,008
0
1,846
11,368
8,605
0
1,991
9,337
18,457
0
W
Thor
Herozin
Thor
5,262
981
0
3,138
9,289
3,152
528
835
8,454
0
46,722
L
5,374
3,167
0
257
9,415
1,654
204
2,096
7,301
0
24,658
L
Fenrir
PiKPRO6
Fenrir
9,118
3,314
0
4,283
11,289
3,871
0
3,434
7,743
0
45,007
L
Sylvanus
RicaSCK
Sylvanus
5,101
1,653
315
1,240
9,850
6,996
0
3,303
6,465
18,317
0
L
629
185
47
44
5,323
1,498
62
3,391
1,640
11,971
0
W
Vamana
xkzada
Vamana
7,648
4,363
0
6,476
12,232
7,170
320
110
12,122
0
49,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,438
Gold Earned
33,387
404
Minions Killed
259
0
Camps Cleared
0
1,330,885
Distance Traveled
1,274,749
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,446
603
79
6
0
282,216
2
W
Ullr
8,302
593
94
7
0
260,177
6
L
Tyr
6,940
496
91
7
0
284,330
0
W
Ymir
7,162
512
28
2
0
259,197
4
W
Thor
8,356
597
87
6
0
264,687
2
L
Skadi
6,328
452
47
3
0
258,419
1
L
Fenrir
7,883
563
78
6
0
303,682
1
L
Sylvanus
6,741
482
21
2
0
233,115
3
L
Ra
5,495
393
22
2
0
195,203
1
W
Vamana
8,172
584
116
8
0
264,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role