Player Matchup

Ares
Ares
 
Ares
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Astraeus nnv
Zeus
Level 90
God Stats
23W - 10L
1,667 SR
Queue Stats
369W - 326L
1,553 Elo+
Party 3
Ne Zha
Ne Zha
Dionysus nnv738
Ne Zha
Level 9
God Stats
3W - 0L
1,694 SR
Queue Stats
22W - 11L
1,591 Elo+
Party 3
Neith
Neith
SirknightofLight
Neith
Level 29
God Stats
2W - 0L
1,524 SR
Queue Stats
18W - 25L
1,462 Elo+
Party 2
Raijin
Raijin
Warinstinct4
Raijin
Level 149
God Stats
1W - 1L
1,248 SR
Queue Stats
278W - 243L
1,507 Elo+
Party 2
Team Averages
Level 79
1,527 SR
1,523 Elo+

VS

Team Averages
Level 76
1,668 SR
1,525 Elo+
Artemis
Artemis
AeriyVei
Artemis
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 92L
1,516 Elo+
Party 1
Chaac
Chaac
KR4ZY_1V4N
Chaac
Level 88
God Stats
1W - 1L
1,859 SR
Queue Stats
27W - 26L
1,519 Elo+
Party 1
Cthulhu
Cthulhu
Th3miniman11
Cthulhu
Level 49
God Stats
0W - 3L
1,515 SR
Queue Stats
58W - 56L
1,496 Elo+
Solo
Ao Kuang
Ao Kuang
VoltGalaxi
Ao Kuang
Level 36
God Stats
4W - 3L
1,559 SR
Queue Stats
65W - 53L
1,557 Elo+
Party 1
Sol
Sol
heckman3
Sol
Level 106
God Stats
4W - 1L
1,907 SR
Queue Stats
289W - 288L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
3 / 2 / 2
8,606
478
6,847
12,848
8,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
9 / 2 / 8
10,681
593
13,908
8,003
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
5 / 2 / 10
10,320
573
11,976
12,336
5,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 2 / 1
8,671
482
5,993
7,774
2,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
18
2 / 1 / 0
10,106
561
11,797
11,701
9,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AeriyVei
Artemis
14
1 / 4 / 2
8,173
454
8,064
11,427
3,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
15
1 / 2 / 0
9,135
508
10,088
18,726
15,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cthulhu
Th3miniman11
Cthulhu
14
3 / 3 / 1
8,838
491
6,385
14,053
16,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
VoltGalaxi
Ao Kuang
14
3 / 5 / 2
8,701
483
5,300
13,346
5,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
1 / 7 / 2
8,821
490
6,407
11,777
4,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
21
Kills
9
9
Deaths
21
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
2
2
2
L
Artemis
AeriyVei
Artemis
1
4
2
0.5
W
9
2
8
6.5
W
5
2
10
5
L
Chaac
1
2
0
0.5
W
2
2
1
1.25
L
Cthulhu
Th3miniman11
Cthulhu
3
3
1
1.17
L
Ao Kuang
VoltGalaxi
Ao Kuang
3
5
2
0.8
W
Raijin
2
1
0
2
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,521
Damage
36,244
52,662
Taken
69,329
28,584
Mitigated
45,390
18,218
Healing
22,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,847
15
0
3,502
12,848
8,758
34
5,025
7,775
28,550
0
L
Artemis
AeriyVei
Artemis
8,064
3,046
0
2,967
11,427
3,686
0
4,120
7,307
0
54,966
W
13,908
1,943
0
1,286
8,003
2,646
118
4,931
3,072
71,435
0
W
11,976
4,324
0
4,927
12,336
5,212
72
6,163
6,137
0
77,089
L
Chaac
10,088
2,376
0
9,543
18,726
15,169
0
11,680
6,124
0
62,528
W
5,993
2,612
0
3,110
7,774
2,913
768
1,185
6,589
0
64,785
L
Cthulhu
Th3miniman11
Cthulhu
6,385
391
491
840
14,053
16,744
0
8,101
5,952
29,270
0
L
Ao Kuang
VoltGalaxi
Ao Kuang
5,300
1,177
0
4,989
13,346
5,477
0
2,954
10,392
42,537
9,443
W
Raijin
11,797
1,182
108
5,285
11,701
9,055
0
0
10,649
73,513
0
L
6,407
1,640
0
3,510
11,777
4,314
0
4,775
7,002
53,415
5,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,384
Gold Earned
43,668
611
Minions Killed
490
0
Camps Cleared
0
1,679,983
Distance Traveled
1,666,700
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,606
478
41
2
0
341,543
7
L
Artemis
8,173
454
99
6
0
290,771
5
W
Zeus
10,681
593
138
8
0
362,473
5
W
Ne Zha
10,320
573
133
7
0
401,571
1
L
Chaac
9,135
508
134
7
0
338,870
0
W
Neith
8,671
482
126
7
0
283,812
5
L
Cthulhu
8,838
491
48
3
0
363,998
0
L
Ao Kuang
8,701
483
94
5
0
351,058
3
W
Raijin
10,106
561
173
10
0
290,584
8
L
Sol
8,821
490
115
6
0
322,003
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role