Player Matchup

Fenrir
Fenrir
Danie11e
Fenrir
Level 68
God Stats
1W - 0L
1,530 SR
Queue Stats
80W - 67L
1,578 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
EmmaTheValidine
Ah Muzen Cab
Level 139
God Stats
15W - 1L
1,909 SR
Queue Stats
58W - 39L
1,627 Elo+
Party 2
Ares
Ares
KiloCharlie93
Ares
Level 68
God Stats
19W - 7L
1,589 SR
Queue Stats
48W - 23L
1,645 Elo+
Party 2
Team Averages
Level 92
1,676 SR
1,617 Elo+

VS

Team Averages
Level 36
1,610 SR
1,571 Elo+
Da Ji
Da Ji
HEROTENSEY
Da Ji
Level 54
God Stats
14W - 16L
1,515 SR
Queue Stats
252W - 275L
1,442 Elo+
Solo
Zeus
Zeus
HotCocoMilk
Zeus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,624 Elo+
Party 1
Hercules
Hercules
SabreTewth
Hercules
Level 39
God Stats
1W - 1L
1,814 SR
Queue Stats
114W - 111L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Danie11e
Fenrir
15
6 / 4 / 11
12,699
706
10,157
17,071
13,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
EmmaTheValidine
Ah Muzen Cab
19
15 / 6 / 7
14,134
785
32,983
17,258
9,558
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 4 / 19
13,408
745
7,233
18,768
27,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
5 / 7 / 7
11,324
629
11,634
18,554
9,404
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
3 / 11 / 7
10,945
608
12,047
13,190
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
SabreTewth
Hercules
15
6 / 5 / 8
11,884
660
19,968
28,515
27,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
36
23
Kills
14
14
Deaths
23
37
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Danie11e
Fenrir
6
4
11
2.88
W
Ah Muzen Cab
EmmaTheValidine
Ah Muzen Cab
15
6
7
3.08
L
Da Ji
5
7
7
1.21
L
3
11
7
0.59
W
2
4
19
2.88
L
Hercules
SabreTewth
Hercules
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,373
Damage
43,649
53,097
Taken
60,259
50,693
Mitigated
40,617
13,232
Healing
14,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Danie11e
Fenrir
10,157
1,755
0
1,297
17,071
13,302
0
4,950
11,726
728
23,103
W
Ah Muzen Cab
EmmaTheValidine
Ah Muzen Cab
32,983
15,114
0
5,644
17,258
9,558
2,619
4,677
12,094
0
100,918
L
Da Ji
11,634
1,650
0
4,248
18,554
9,404
747
3,484
14,876
1,093
35,190
L
12,047
2,087
0
336
13,190
4,005
105
1,141
11,862
33,094
0
W
7,233
348
0
6,291
18,768
27,833
359
5,989
11,991
15,091
0
L
Hercules
SabreTewth
Hercules
19,968
4,954
0
9,884
28,515
27,208
260
3,608
24,518
8,556
28,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,241
Gold Earned
34,153
164
Minions Killed
179
8
Camps Cleared
6
987,784
Distance Traveled
846,802
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,699
706
21
1
2
339,647
2
W
Ah Muzen Cab
14,134
785
134
7
5
334,471
0
L
Da Ji
11,324
629
62
3
6
293,031
3
L
Zeus
10,945
608
74
4
0
242,102
0
W
Ares
13,408
745
9
1
1
313,666
4
L
Hercules
11,884
660
43
2
0
311,669
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role