Player Matchup

Terra
Terra
FenrirIzCool
Terra
Level 89
God Stats
1W - 2L
1,235 SR
Queue Stats
59W - 45L
1,580 Elo+
Party 1
Bastet
Bastet
GreyGrimm
Bastet
Level 83
God Stats
11W - 7L
1,657 SR
Queue Stats
91W - 80L
1,552 Elo+
Party 3
Medusa
Medusa
MetalFactory
Medusa
Level 49
God Stats
3W - 1L
1,789 SR
Queue Stats
69W - 38L
1,673 Elo+
Party 3
Sol
Sol
WavexOreox
Sol
Level 103
God Stats
8W - 12L
1,500 SR
Queue Stats
201W - 179L
1,535 Elo+
Party 1
Osiris
Osiris
cfredd
Osiris
Level 42
God Stats
20W - 20L
1,538 SR
Queue Stats
136W - 129L
1,540 Elo+
Party 1
Team Averages
Level 73
1,544 SR
1,576 Elo+

VS

Team Averages
Level 87
1,631 SR
1,453 Elo+
Ra
Ra
BlackVanillaBoy
Ra
Level 105
God Stats
0W - 2L
1,740 SR
Queue Stats
5W - 8L
1,488 Elo+
Party 2
Vamana
Vamana
Extra_One1
Vamana
Level 8
God Stats
1W - 1L
1,805 SR
Queue Stats
3W - 3L
1,600 Elo+
Party 2
Geb
Geb
Keendoh
Geb
Level 129
God Stats
0W - 1L
1,746 SR
Queue Stats
5W - 12L
1,425 Elo+
Party 2
Cliodhna
Cliodhna
Renchizzle
Cliodhna
Level 137
God Stats
0W - 1L
1,457 SR
Queue Stats
9W - 22L
1,395 Elo+
Party 2
Izanami
Izanami
luisvips
Izanami
Level 54
God Stats
16W - 23L
1,406 SR
Queue Stats
77W - 103L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 3
6,778
521
2,897
6,069
4,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
GreyGrimm
Bastet
14
5 / 1 / 0
8,044
619
5,798
6,715
2,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
11
0 / 1 / 2
6,651
512
6,414
8,135
2,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
7 / 0 / 2
8,803
677
7,563
6,258
1,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
cfredd
Osiris
11
2 / 2 / 3
7,233
556
8,258
9,355
6,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,568
428
1,106
4,710
1,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
Extra_One1
Vamana
9
0 / 3 / 1
5,467
421
3,990
6,924
4,915
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Geb
9
1 / 2 / 1
6,202
477
4,215
10,711
6,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
Renchizzle
Cliodhna
13
2 / 3 / 1
7,095
546
7,629
11,928
4,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
luisvips
Izanami
9
1 / 3 / 0
5,659
435
3,685
7,547
1,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
14
Kills
4
4
Deaths
14
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Vamana
Extra_One1
Vamana
0
3
1
0.17
W
0
0
3
1.5
W
Bastet
GreyGrimm
Bastet
5
1
0
5
L
Geb
1
2
1
0.75
W
Medusa
0
1
2
1
L
Cliodhna
Renchizzle
Cliodhna
2
3
1
0.83
W
7
0
2
8
W
Osiris
cfredd
Osiris
2
2
3
1.75
L
Izanami
luisvips
Izanami
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,930
Damage
20,625
36,532
Taken
41,820
17,352
Mitigated
18,585
18,098
Healing
8,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,106
42
123
596
4,710
1,371
0
2,253
2,457
28,849
0
L
Vamana
Extra_One1
Vamana
3,990
1,994
0
1,919
6,924
4,915
0
949
5,374
0
16,479
W
2,897
602
1,311
2,151
6,069
4,320
150
992
5,077
20,048
0
W
Bastet
GreyGrimm
Bastet
5,798
1,632
0
4,246
6,715
2,199
0
1,004
5,711
0
49,467
L
Geb
4,215
602
344
1,692
10,711
6,367
0
2,058
8,653
14,079
0
W
Medusa
6,414
2,030
0
2,655
8,135
2,353
144
2,485
5,650
0
49,454
L
Cliodhna
Renchizzle
Cliodhna
7,629
1,291
0
2,965
11,928
4,058
0
3,203
8,526
0
43,209
W
7,563
4,376
0
4,653
6,258
1,651
5,636
1,008
5,250
55,388
0
W
Osiris
cfredd
Osiris
8,258
2,965
0
3,082
9,355
6,829
484
0
9,355
2,251
34,787
L
Izanami
luisvips
Izanami
3,685
1,422
0
1,221
7,547
1,874
0
2,482
5,065
0
35,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,509
Gold Earned
29,991
404
Minions Killed
291
0
Camps Cleared
0
1,295,603
Distance Traveled
1,255,226
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,568
428
67
5
0
261,168
3
L
Vamana
5,467
421
40
3
0
220,717
1
W
Terra
6,778
521
29
2
0
265,851
3
W
Bastet
8,044
619
97
7
0
292,463
5
L
Geb
6,202
477
14
1
0
258,788
2
W
Medusa
6,651
512
94
7
0
232,502
2
L
Cliodhna
7,095
546
91
7
0
287,022
2
W
Sol
8,803
677
110
8
0
252,902
5
W
Osiris
7,233
556
74
6
0
251,885
1
L
Izanami
5,659
435
79
6
0
227,531
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role