Player Matchup

Sylvanus
Sylvanus
CGParadoxFG
Sylvanus
Level 128
God Stats
3W - 4L
1,507 SR
Queue Stats
49W - 30L
1,592 Elo+
Solo
Ao Kuang
Ao Kuang
CptMN3Y
Ao Kuang
Level 108
God Stats
10W - 7L
1,669 SR
Queue Stats
165W - 145L
1,579 Elo+
Solo
Neith
Neith
ElectroNomical
Neith
Level 125
God Stats
8W - 8L
1,550 SR
Queue Stats
65W - 62L
1,557 Elo+
Solo
Ra
Ra
Jharifasc
Ra
Level 84
God Stats
7W - 3L
1,732 SR
Queue Stats
411W - 412L
1,607 Elo+
Solo
Gilgamesh
Gilgamesh
Meezyuknowme
Gilgamesh
Level 155
God Stats
10W - 6L
1,715 SR
Queue Stats
92W - 83L
1,584 Elo+
Solo
Team Averages
Level 120
1,634 SR
1,584 Elo+

VS

Team Averages
Level 117
1,578 SR
1,562 Elo+
Neith
Neith
AXWELLPUNK
Neith
Level 144
God Stats
4W - 2L
1,703 SR
Queue Stats
326W - 298L
1,557 Elo+
Party 1
Ymir
Ymir
CazaPut4s69
Ymir
Level 89
God Stats
17W - 20L
1,473 SR
Queue Stats
290W - 298L
1,552 Elo+
Party 1
Gilgamesh
Gilgamesh
MataviejitasXD
Gilgamesh
Level 67
God Stats
4W - 3L
1,538 SR
Queue Stats
182W - 169L
1,573 Elo+
Party 1
Hou Yi
Hou Yi
ivaaancabezas
Hou Yi
Level 127
God Stats
5W - 1L
1,517 SR
Queue Stats
464W - 441L
1,559 Elo+
Solo
Ao Kuang
Ao Kuang
uri5l
Ao Kuang
Level 156
God Stats
7W - 5L
1,657 SR
Queue Stats
487W - 456L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CGParadoxFG
Sylvanus
12
1 / 3 / 4
7,513
417
8,976
13,820
13,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
CptMN3Y
Ao Kuang
13
1 / 7 / 1
7,837
435
8,800
17,133
6,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
4 / 5 / 2
8,868
493
12,893
12,364
4,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 4 / 0
9,502
528
7,590
10,129
3,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Meezyuknowme
Gilgamesh
16
1 / 2 / 1
9,215
512
7,480
18,840
17,186
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
4 / 3 / 4
10,227
568
7,308
10,293
4,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 2 / 4
8,894
494
10,748
12,664
10,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
MataviejitasXD
Gilgamesh
13
2 / 3 / 5
8,291
461
7,550
17,085
15,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
7 / 1 / 3
10,596
589
13,727
16,102
6,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
uri5l
Ao Kuang
18
8 / 1 / 7
11,002
611
14,546
17,768
6,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
10
Kills
21
21
Deaths
10
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Neith
4
3
4
2
L
Sylvanus
CGParadoxFG
Sylvanus
1
3
4
1
W
0
2
4
1
L
Ao Kuang
CptMN3Y
Ao Kuang
1
7
1
0.21
L
4
5
2
1
L
3
4
0
0.75
W
Gilgamesh
MataviejitasXD
Gilgamesh
2
3
5
1.5
L
Gilgamesh
Meezyuknowme
Gilgamesh
1
2
1
0.75
W
7
1
3
8.5
W
Ao Kuang
uri5l
Ao Kuang
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,739
Damage
53,879
72,286
Taken
73,912
45,331
Mitigated
43,243
24,434
Healing
26,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
7,308
3,091
0
2,500
10,293
4,153
962
6,719
3,152
0
83,241
L
Sylvanus
CGParadoxFG
Sylvanus
8,976
2,579
1,360
4,665
13,820
13,982
0
4,547
9,273
29,757
9,364
W
10,748
3,364
1,080
3,772
12,664
10,582
686
2,330
10,334
52,840
0
L
Ao Kuang
CptMN3Y
Ao Kuang
8,800
2,475
0
5,691
17,133
6,250
0
5,189
11,944
52,416
10,297
L
12,893
5,237
0
3,853
12,364
4,578
75
1,907
10,457
0
59,170
L
7,590
455
545
2,906
10,129
3,335
0
3,076
7,053
71,958
0
W
Gilgamesh
MataviejitasXD
Gilgamesh
7,550
1,632
737
3,504
17,085
15,457
58
5,059
11,958
0
33,579
L
Gilgamesh
Meezyuknowme
Gilgamesh
7,480
511
45
5,369
18,840
17,186
847
10,643
8,197
6,132
55,243
W
13,727
7,082
0
6,962
16,102
6,054
960
5,359
10,715
0
89,675
W
Ao Kuang
uri5l
Ao Kuang
14,546
4,573
0
7,606
17,768
6,997
390
5,162
12,522
79,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,935
Gold Earned
49,010
571
Minions Killed
588
0
Camps Cleared
0
1,615,338
Distance Traveled
1,752,491
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,227
568
162
9
0
316,962
6
L
Sylvanus
7,513
417
67
4
0
297,487
3
W
Ymir
8,894
494
107
6
0
321,152
5
L
Ao Kuang
7,837
435
102
6
0
331,250
0
L
Neith
8,868
493
105
6
0
302,361
3
L
Ra
9,502
528
164
9
0
364,203
5
W
Gilgamesh
8,291
461
54
3
0
373,984
2
L
Gilgamesh
9,215
512
133
7
0
320,037
2
W
Hou Yi
10,596
589
146
8
0
343,050
5
W
Ao Kuang
11,002
611
119
7
0
397,343
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role