Player Matchup

Bastet
Bastet
BosmeriArt
Bastet
Level 86
God Stats
2W - 3L
1,618 SR
Queue Stats
428W - 468L
1,479 Elo+
Party 1
Chaac
Chaac
BrazenTheThiccc
Chaac
Level 89
God Stats
3W - 5L
1,398 SR
Queue Stats
465W - 497L
1,438 Elo+
Party 1
Merlin
Merlin
ChanceDaGamer94
Merlin
Level 50
God Stats
1W - 2L
1,273 SR
Queue Stats
9W - 7L
1,358 Elo+
Solo
Ganesha
Ganesha
Durnmy
Ganesha
Level 101
God Stats
9W - 8L
1,531 SR
Queue Stats
474W - 489L
1,487 Elo+
Party 1
Hou Yi
Hou Yi
Shlumcilius
Hou Yi
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,459 Elo+
Party 1
Team Averages
Level 68
1,464 SR
1,444 Elo+

VS

Team Averages
Level 85
1,429 SR
1,419 Elo+
Arachne
Arachne
 
Arachne
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Norshian
Cthulhu
Level 89
God Stats
2W - 4L
1,226 SR
Queue Stats
11W - 11L
1,377 Elo+
Party 2
Baron Samedi
Baron Samedi
Sarious1
Baron Samedi
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
10W - 12L
1,306 Elo+
Party 2
Neith
Neith
runedas
Neith
Level 23
God Stats
11W - 14L
1,417 SR
Queue Stats
21W - 23L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BosmeriArt
Bastet
13
6 / 5 / 1
8,178
545
5,533
12,621
3,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 6 / 3
6,539
436
5,791
19,114
13,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
1 / 9 / 2
6,290
419
3,450
9,873
2,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
Durnmy
Ganesha
14
0 / 3 / 2
7,854
524
5,741
12,063
6,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
11
1 / 4 / 1
6,738
449
4,344
10,544
3,479
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
7 / 4 / 7
9,669
645
7,574
11,163
4,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Geb
 
Geb
12
1 / 2 / 10
7,829
522
4,867
12,198
8,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Norshian
Cthulhu
16
2 / 1 / 3
9,253
617
6,436
10,099
5,102
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baron Samedi
Sarious1
Baron Samedi
16
10 / 2 / 7
10,479
699
13,893
8,533
3,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
runedas
Neith
14
6 / 2 / 3
8,659
577
10,499
6,404
2,049
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
10
Kills
26
27
Deaths
11
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
4
7
2.63
W
Geb
 
Geb
1
2
10
3
L
Bastet
BosmeriArt
Bastet
6
5
1
1.3
L
2
6
3
0.58
L
1
9
2
0.22
L
Ganesha
Durnmy
Ganesha
0
3
2
0.33
W
Cthulhu
Norshian
Cthulhu
2
1
3
3.5
W
Baron Samedi
Sarious1
Baron Samedi
10
2
7
6.75
L
Hou Yi
1
4
1
0.38
W
Neith
runedas
Neith
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,859
Damage
43,269
64,215
Taken
48,397
30,653
Mitigated
24,198
18,287
Healing
19,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,574
4,314
0
5,332
11,163
4,964
1,516
1,150
9,843
0
61,904
W
Geb
 
Geb
4,867
881
669
3,393
12,198
8,272
424
1,081
10,623
12,292
0
L
Bastet
BosmeriArt
Bastet
5,533
1,699
0
4,954
12,621
3,987
0
5,703
6,918
0
45,226
L
5,791
1,921
97
6,544
19,114
13,735
0
7,186
11,928
0
23,908
L
3,450
270
0
791
9,873
2,964
0
3,919
5,954
25,247
0
L
Ganesha
Durnmy
Ganesha
5,741
1,046
0
3,462
12,063
6,488
0
6,017
6,046
53,443
0
W
Cthulhu
Norshian
Cthulhu
6,436
1,124
0
4,829
10,099
5,102
417
4,136
5,963
55,179
0
W
Baron Samedi
Sarious1
Baron Samedi
13,893
1,108
693
3,261
8,533
3,811
255
2,366
5,731
68,496
0
L
Hou Yi
4,344
2,035
0
2,439
10,544
3,479
0
2,371
8,173
0
37,462
W
Neith
runedas
Neith
10,499
6,356
0
1,307
6,404
2,049
3,729
66
6,272
0
57,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,599
Gold Earned
45,889
384
Minions Killed
476
0
Camps Cleared
0
1,377,935
Distance Traveled
1,402,973
7
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,669
645
98
7
0
313,027
7
W
Geb
7,829
522
12
1
0
283,222
6
L
Bastet
8,178
545
84
6
0
316,780
0
L
Chaac
6,539
436
39
3
0
264,202
1
L
Merlin
6,290
419
59
4
0
250,664
3
L
Ganesha
7,854
524
131
9
0
287,965
3
W
Cthulhu
9,253
617
140
9
0
256,851
4
W
Baron Samedi
10,479
699
117
8
0
285,692
8
L
Hou Yi
6,738
449
71
5
0
258,324
0
W
Neith
8,659
577
109
7
0
264,181
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role