Player Matchup

Olorun
Olorun
FlaredRope
Olorun
Level 69
God Stats
5W - 2L
1,697 SR
Queue Stats
255W - 274L
1,524 Elo+
Solo
Ymir
Ymir
QueenxNix19
Ymir
Level 25
God Stats
1W - 0L
2,010 SR
Queue Stats
11W - 1L
2,011 Elo+
Party 2
He Bo
He Bo
SMEonSMITE
He Bo
Level 17
God Stats
1W - 0L
1,840 SR
Queue Stats
5W - 1L
1,760 Elo+
Party 2
Heimdallr
Heimdallr
TheHoly1
Heimdallr
Level 145
God Stats
1W - 0L
1,922 SR
Queue Stats
71W - 15L
1,847 Elo+
Party 2
Tiamat
Tiamat
fer2k
Tiamat
Level 159
God Stats
1W - 2L
1,453 SR
Queue Stats
186W - 238L
1,510 Elo+
Solo
Team Averages
Level 83
1,784 SR
1,730 Elo+

VS

Team Averages
Level 103
1,492 SR
1,520 Elo+
Odin
Odin
CeBash
Odin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,408 Elo+
Party 1
Discordia
Discordia
Deadmonkeys12
Discordia
Level 119
God Stats
1W - 1L
1,694 SR
Queue Stats
164W - 165L
1,567 Elo+
Solo
Baron Samedi
Baron Samedi
RottenBaby
Baron Samedi
Level 147
God Stats
0W - 3L
1,177 SR
Queue Stats
245W - 275L
1,526 Elo+
Solo
Tiamat
Tiamat
brister78
Tiamat
Level 124
God Stats
2W - 4L
1,540 SR
Queue Stats
300W - 285L
1,626 Elo+
Party 1
Merlin
Merlin
jaybone214
Merlin
Level 102
God Stats
1W - 3L
1,549 SR
Queue Stats
146W - 145L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
FlaredRope
Olorun
17
3 / 2 / 24
10,226
852
10,308
11,659
6,662
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

18
8 / 2 / 25
11,621
968
10,644
16,082
21,008
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

He Bo
17
13 / 4 / 17
11,227
936
17,225
9,904
4,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
TheHoly1
Heimdallr
18
11 / 4 / 18
11,013
918
15,411
10,495
5,570
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
fer2k
Tiamat
16
2 / 4 / 22
9,546
796
6,304
12,682
8,399
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
CeBash
Odin
11
0 / 10 / 6
7,096
591
4,000
13,522
6,223
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
Deadmonkeys12
Discordia
18
9 / 6 / 4
10,692
891
18,832
10,778
3,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
RottenBaby
Baron Samedi
14
4 / 9 / 4
8,474
706
9,189
17,474
7,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
brister78
Tiamat
16
1 / 6 / 11
8,771
731
7,517
12,403
11,200
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Merlin
jaybone214
Merlin
15
2 / 8 / 5
8,927
744
7,753
11,375
3,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
46
37
Kills
16
16
Deaths
39
106
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Odin
CeBash
Odin
0
10
6
0.3
L
Discordia
Deadmonkeys12
Discordia
9
6
4
1.83
W
Olorun
FlaredRope
Olorun
3
2
24
7.5
W
8
2
25
10.25
L
Baron Samedi
RottenBaby
Baron Samedi
4
9
4
0.67
W
He Bo
13
4
17
5.38
W
Heimdallr
TheHoly1
Heimdallr
11
4
18
5
L
Tiamat
brister78
Tiamat
1
6
11
1.08
W
Tiamat
fer2k
Tiamat
2
4
22
3.25
L
Merlin
jaybone214
Merlin
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,892
Damage
47,291
60,822
Taken
65,552
46,578
Mitigated
32,558
29,632
Healing
11,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
CeBash
Odin
4,000
737
214
599
13,522
6,223
0
10,967
2,555
0
6,530
L
Discordia
Deadmonkeys12
Discordia
18,832
821
490
836
10,778
3,536
0
6,030
4,748
35,598
0
W
Olorun
FlaredRope
Olorun
10,308
4,193
6,612
6,412
11,659
6,662
2,797
9,235
2,317
28,464
0
W
10,644
1,965
905
5,315
16,082
21,008
294
8,895
6,857
19,104
0
L
Baron Samedi
RottenBaby
Baron Samedi
9,189
98
1,508
4,323
17,474
7,899
0
12,663
4,811
17,476
0
W
He Bo
17,225
817
0
1,426
9,904
4,939
1,266
7,763
2,031
27,505
0
W
Heimdallr
TheHoly1
Heimdallr
15,411
8,318
512
1,885
10,495
5,570
2,065
7,843
2,557
0
34,488
L
Tiamat
brister78
Tiamat
7,517
677
241
1,969
12,403
11,200
121
6,507
5,895
20,572
0
W
Tiamat
fer2k
Tiamat
6,304
303
2,519
4,046
12,682
8,399
203
8,694
3,769
18,798
0
L
Merlin
jaybone214
Merlin
7,753
89
357
1,339
11,375
3,700
0
8,314
3,061
17,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,633
Gold Earned
43,960
139
Minions Killed
97
0
Camps Cleared
0
1,189,292
Distance Traveled
948,937
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,096
591
8
1
0
169,981
0
L
Discordia
10,692
891
29
2
0
180,687
0
W
Olorun
10,226
852
39
3
0
238,402
0
W
Ymir
11,621
968
20
2
0
257,157
1
L
Baron Samedi
8,474
706
18
2
0
172,971
3
W
He Bo
11,227
936
22
2
0
245,331
0
W
Heimdallr
11,013
918
32
3
0
208,221
2
L
Tiamat
8,771
731
12
1
0
247,591
3
W
Tiamat
9,546
796
26
2
0
240,181
2
L
Merlin
8,927
744
30
3
0
177,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role