Player Matchup

Ne Zha
Ne Zha
Have A Day
Ne Zha
Level 125
God Stats
3W - 12L
1,260 SR
Queue Stats
64W - 69L
1,419 Elo+
Party 1
Neith
Neith
I Frostbite25 I
Neith
Level 87
God Stats
1W - 2L
1,536 SR
Queue Stats
19W - 22L
1,366 Elo+
Party 1
Ymir
Ymir
NPgbaby17
Ymir
Level 12
God Stats
10W - 13L
1,501 SR
Queue Stats
10W - 13L
1,406 Elo+
Party 1
Kukulkan
Kukulkan
NewYearNewSmi69
Kukulkan
Level 84
God Stats
1W - 4L
1,337 SR
Queue Stats
45W - 52L
1,413 Elo+
Party 1
King Arthur
King Arthur
mcglobberson
King Arthur
Level 45
God Stats
0W - 2L
1,166 SR
Queue Stats
11W - 13L
1,378 Elo+
Solo
Team Averages
Level 71
1,360 SR
1,396 Elo+

VS

Team Averages
Level 73
1,344 SR
1,307 Elo+
Sylvanus
Sylvanus
DaddiPhatStax
Sylvanus
Level 99
God Stats
4W - 7L
1,308 SR
Queue Stats
65W - 86L
1,354 Elo+
Party 3
Merlin
Merlin
FIixrr
Merlin
Level 27
God Stats
2W - 1L
1,552 SR
Queue Stats
3W - 8L
1,190 Elo+
Party 2
Loki
Loki
Joekkr
Loki
Level 41
God Stats
2W - 3L
1,127 SR
Queue Stats
6W - 10L
1,247 Elo+
Party 2
Da Ji
Da Ji
Marland17
Da Ji
Level 114
God Stats
3W - 4L
1,371 SR
Queue Stats
228W - 216L
1,356 Elo+
Solo
Izanami
Izanami
r0ck1nbod
Izanami
Level 85
God Stats
4W - 5L
1,361 SR
Queue Stats
57W - 64L
1,389 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Have A Day
Ne Zha
19
14 / 8 / 5
12,881
560
24,586
21,287
7,102
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 7 / 6
9,605
418
8,147
14,074
4,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
14
0 / 5 / 7
9,124
397
5,596
17,013
10,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
14
2 / 4 / 3
9,576
416
5,947
7,111
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

King Arthur
mcglobberson
King Arthur
15
0 / 9 / 2
9,136
397
2,302
17,686
11,271
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DaddiPhatStax
Sylvanus
16
4 / 5 / 14
11,385
495
15,511
18,749
15,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
FIixrr
Merlin
18
8 / 3 / 5
12,306
535
12,275
11,709
3,461
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
Joekkr
Loki
20
8 / 2 / 9
13,565
590
13,502
16,163
5,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Da Ji
Marland17
Da Ji
20
7 / 2 / 2
13,764
598
6,282
15,832
7,163
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
r0ck1nbod
Izanami
16
6 / 7 / 9
11,625
505
10,054
14,984
3,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
72
19
Kills
33
33
Deaths
19
23
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
DaddiPhatStax
Sylvanus
4
5
14
2.2
W
Merlin
FIixrr
Merlin
8
3
5
3.5
L
Ne Zha
Have A Day
Ne Zha
14
8
5
2.06
L
3
7
6
0.86
W
Loki
Joekkr
Loki
8
2
9
6.25
W
Da Ji
Marland17
Da Ji
7
2
2
4
L
Ymir
0
5
7
0.7
L
Kukulkan
2
4
3
0.88
L
King Arthur
mcglobberson
King Arthur
0
9
2
0.11
W
Izanami
r0ck1nbod
Izanami
6
7
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,578
Damage
57,624
77,171
Taken
77,437
36,089
Mitigated
35,900
15,989
Healing
29,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
DaddiPhatStax
Sylvanus
15,511
4,062
3,033
6,433
18,749
15,996
601
3,974
14,713
45,530
9,000
W
Merlin
FIixrr
Merlin
12,275
825
163
2,559
11,709
3,461
1,620
3,423
8,078
78,077
0
L
Ne Zha
Have A Day
Ne Zha
24,586
8,111
0
6,054
21,287
7,102
584
7,319
13,968
0
78,044
L
8,147
2,386
369
4,011
14,074
4,975
476
4,452
9,622
0
51,792
W
Loki
Joekkr
Loki
13,502
4,532
0
7,981
16,163
5,760
665
1,875
14,262
0
96,532
W
Da Ji
Marland17
Da Ji
6,282
804
0
7,384
15,832
7,163
1,547
0
15,832
0
120,518
L
Ymir
5,596
920
541
2,914
17,013
10,540
200
9,721
7,292
29,610
0
L
Kukulkan
5,947
852
0
350
7,111
2,201
0
2,990
4,121
49,592
0
L
King Arthur
mcglobberson
King Arthur
2,302
390
0
1,750
17,686
11,271
0
2,026
15,660
0
42,897
W
Izanami
r0ck1nbod
Izanami
10,054
7,527
519
981
14,984
3,520
2,429
2,010
12,952
0
44,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,322
Gold Earned
62,645
433
Minions Killed
596
0
Camps Cleared
0
1,952,717
Distance Traveled
2,109,132
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,385
495
76
3
0
383,699
0
W
Merlin
12,306
535
123
5
0
407,394
0
L
Ne Zha
12,881
560
102
4
0
413,610
1
L
Neith
9,605
418
101
4
0
401,571
5
W
Loki
13,565
590
122
5
0
530,403
10
W
Da Ji
13,764
598
191
8
0
395,544
2
L
Ymir
9,124
397
49
2
0
434,803
0
L
Kukulkan
9,576
416
104
5
0
280,991
1
L
King Arthur
9,136
397
77
3
0
421,742
2
W
Izanami
11,625
505
84
4
0
392,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role