Player Matchup

Bacchus
Bacchus
Dovacat
Bacchus
Level 29
God Stats
2W - 0L
1,745 SR
Queue Stats
19W - 3L
1,911 Elo+
Party 1
Bastet
Bastet
EatMyToeCheese
Bastet
Level 17
God Stats
1W - 0L
1,725 SR
Queue Stats
7W - 0L
1,834 Elo+
Party 1
Agni
Agni
Horizon82807
Agni
Level 25
God Stats
1W - 0L
1,783 SR
Queue Stats
5W - 0L
1,835 Elo+
Party 1
Medusa
Medusa
MasterxXxYoda
Medusa
Level 25
God Stats
4W - 1L
1,676 SR
Queue Stats
19W - 11L
1,516 Elo+
Party 1
Team Averages
Level 24
1,732 SR
1,774 Elo+

VS

Team Averages
Level 122
1,579 SR
1,547 Elo+
Bacchus
Bacchus
EnigmaQNT
Bacchus
Level 106
God Stats
0W - 1L
1,553 SR
Queue Stats
8W - 3L
1,756 Elo+
Party 2
Fenrir
Fenrir
LeviQNT
Fenrir
Level 148
God Stats
1W - 1L
1,647 SR
Queue Stats
14W - 13L
1,584 Elo+
Party 2
Neith
Neith
Lupus Rex1390
Neith
Level 123
God Stats
8W - 8L
1,576 SR
Queue Stats
13W - 15L
1,394 Elo+
Solo
Hera
Hera
piolincitoKB
Hera
Level 110
God Stats
0W - 4L
1,539 SR
Queue Stats
5W - 6L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dovacat
Bacchus
14
1 / 0 / 14
8,645
865
5,057
7,222
8,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
6 / 2 / 7
9,022
902
13,102
7,256
3,276
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 4 / 7
8,061
806
5,291
5,960
2,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
11 / 0 / 3
10,153
1,015
12,604
7,890
3,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EnigmaQNT
Bacchus
12
1 / 4 / 2
7,213
721
4,128
11,416
8,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
LeviQNT
Fenrir
14
3 / 5 / 1
7,797
780
5,894
13,490
9,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 6 / 1
7,706
771
3,840
9,625
3,318
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 4 / 3
7,494
749
4,423
6,978
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
19
Kills
6
6
Deaths
19
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Dovacat
Bacchus
1
0
14
8
W
6
2
7
4.75
L
Bacchus
EnigmaQNT
Bacchus
1
4
2
0.5
W
1
4
7
1.13
L
Fenrir
LeviQNT
Fenrir
3
5
1
0.7
L
1
6
1
0.25
W
11
0
3
12.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,054
Damage
18,285
28,328
Taken
41,509
17,946
Mitigated
23,512
8,987
Healing
4,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Dovacat
Bacchus
5,057
849
0
2,448
7,222
8,888
328
1,522
5,700
12,513
0
W
13,102
1,563
285
2,252
7,256
3,276
260
2,973
4,247
0
27,293
L
Bacchus
EnigmaQNT
Bacchus
4,128
330
0
756
11,416
8,596
0
2,496
8,717
11,163
0
W
5,291
124
0
823
5,960
2,099
1,089
2,422
3,365
19,688
0
L
Fenrir
LeviQNT
Fenrir
5,894
1,657
96
1,201
13,490
9,427
0
4,026
9,087
0
22,140
L
3,840
1,194
0
1,716
9,625
3,318
0
2,165
7,137
0
21,809
W
12,604
5,480
0
3,179
7,890
3,683
2,547
2,089
5,675
0
58,370
L
4,423
906
0
1,005
6,978
2,171
0
886
5,879
20,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,881
Gold Earned
30,210
177
Minions Killed
143
13
Camps Cleared
7
806,973
Distance Traveled
703,230
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,645
865
16
2
1
216,301
2
W
Bastet
9,022
902
39
4
3
224,607
1
L
Bacchus
7,213
721
17
2
1
173,530
1
W
Agni
8,061
806
36
4
4
167,575
1
L
Fenrir
7,797
780
37
4
3
186,493
3
L
Neith
7,706
771
46
5
3
154,543
2
W
Medusa
10,153
1,015
86
9
5
198,490
2
L
Hera
7,494
749
43
4
0
188,664
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role