Player Matchup

Mulan
Mulan
B34N42
Mulan
Level 143
God Stats
1W - 2L
1,362 SR
Queue Stats
160W - 142L
1,540 Elo+
Party 1
Chaac
Chaac
Meatykins
Chaac
Level 124
God Stats
2W - 4L
1,271 SR
Queue Stats
101W - 113L
1,404 Elo+
Solo
Horus
Horus
RedBrush9966439
Horus
Level 100
God Stats
3W - 0L
1,844 SR
Queue Stats
146W - 128L
1,546 Elo+
Party 1
Merlin
Merlin
Shusakou
Merlin
Level 66
God Stats
1W - 0L
1,236 SR
Queue Stats
125W - 143L
1,493 Elo+
Solo
Sol
Sol
TheJadeNarwhaI
Sol
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,398 Elo+
Solo
Team Averages
Level 102
1,442 SR
1,476 Elo+

VS

Team Averages
Level 96
1,415 SR
1,506 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
AutumnStrider
Merlin
Level 85
God Stats
5W - 11L
1,346 SR
Queue Stats
245W - 264L
1,458 Elo+
Solo
Terra
Terra
GimmieUrDads
Terra
Level 109
God Stats
0W - 2L
1,228 SR
Queue Stats
53W - 45L
1,554 Elo+
Solo
Ao Kuang
Ao Kuang
LittleRapterSD
Ao Kuang
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,523 Elo+
Solo
The Morrigan
The Morrigan
Sylanor
The Morrigan
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 35L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
B34N42
Mulan
17
6 / 3 / 10
10,543
811
14,610
13,050
10,829
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Meatykins
Chaac
15
4 / 2 / 15
9,485
730
13,946
15,627
10,589
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
5 / 2 / 13
9,767
751
6,707
14,391
14,535
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Shusakou
Merlin
17
5 / 3 / 14
10,044
773
15,425
10,047
3,506
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
2 / 1 / 14
9,867
759
14,749
9,259
3,369
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
3 / 4 / 5
8,839
680
11,887
16,822
8,991
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

16
3 / 3 / 6
8,983
691
14,108
13,140
5,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 3 / 8
8,181
629
7,177
16,638
16,986
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ao Kuang
14
4 / 6 / 3
8,698
669
6,404
15,848
7,648
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

The Morrigan
Sylanor
The Morrigan
15
0 / 6 / 4
8,508
654
9,905
11,386
5,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
36
22
Kills
10
11
Deaths
22
66
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
3
4
5
1.38
L
3
3
6
2
W
Mulan
B34N42
Mulan
6
3
10
3.67
L
0
3
8
1.33
L
Ao Kuang
4
6
3
0.92
W
Chaac
Meatykins
Chaac
4
2
15
5.75
W
5
2
13
5.75
W
Merlin
Shusakou
Merlin
5
3
14
4
L
The Morrigan
Sylanor
The Morrigan
0
6
4
0.33
W
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,437
Damage
49,481
62,374
Taken
73,834
42,828
Mitigated
44,403
35,124
Healing
23,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
11,887
2,118
950
5,169
16,822
8,991
112
7,239
9,419
0
20,960
L
14,108
587
1,542
2,859
13,140
5,715
676
4,963
8,000
29,987
0
W
Mulan
B34N42
Mulan
14,610
2,299
1,454
3,707
13,050
10,829
1,139
8,259
4,791
0
23,734
L
7,177
844
3,485
4,026
16,638
16,986
60
6,562
9,835
13,683
0
L
Ao Kuang
6,404
1,772
1,451
3,414
15,848
7,648
81
7,281
8,417
9,695
0
W
Chaac
Meatykins
Chaac
13,946
2,057
1,858
6,385
15,627
10,589
741
10,032
5,595
0
22,718
W
6,707
2,417
5,958
6,200
14,391
14,535
640
7,923
6,468
0
15,269
W
Merlin
Shusakou
Merlin
15,425
1,020
1,360
1,544
10,047
3,506
790
6,023
4,024
33,605
0
L
The Morrigan
Sylanor
The Morrigan
9,905
994
436
640
11,386
5,063
0
4,129
7,036
27,461
0
W
14,749
4,888
2,260
4,398
9,259
3,369
2,074
5,357
3,902
32,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,706
Gold Earned
43,209
132
Minions Killed
116
0
Camps Cleared
0
1,162,890
Distance Traveled
1,118,678
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,839
680
12
1
0
253,130
1
L
Merlin
8,983
691
36
3
0
233,794
0
W
Mulan
10,543
811
24
2
0
206,920
0
L
Terra
8,181
629
11
1
0
231,124
0
L
Ao Kuang
8,698
669
7
1
0
205,187
0
W
Chaac
9,485
730
26
2
0
245,611
3
W
Horus
9,767
751
12
1
0
213,814
2
W
Merlin
10,044
773
32
2
0
229,290
0
L
The Morrigan
8,508
654
50
4
0
195,443
0
W
Sol
9,867
759
38
3
0
267,255
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role