Player Matchup

Osiris
Osiris
Elptoamo9646
Osiris
Level 103
God Stats
13W - 6L
1,615 SR
Queue Stats
381W - 273L
1,645 Elo+
Party 1
Mercury
Mercury
Fesh132
Mercury
Level 118
God Stats
14W - 7L
1,602 SR
Queue Stats
258W - 147L
1,663 Elo+
Party 1
Susano
Susano
LordSexyWolf
Susano
Level 109
God Stats
84W - 50L
1,751 SR
Queue Stats
371W - 273L
1,642 Elo+
Party 1
Team Averages
Level 110
1,656 SR
1,650 Elo+

VS

Team Averages
Level 68
1,535 SR
1,396 Elo+
Gilgamesh
Gilgamesh
Bamo147
Gilgamesh
Level 30
God Stats
2W - 4L
1,674 SR
Queue Stats
13W - 17L
1,450 Elo+
Party 2
Cthulhu
Cthulhu
Daviss19
Cthulhu
Level 66
God Stats
2W - 6L
1,401 SR
Queue Stats
38W - 68L
1,346 Elo+
Party 2
Zeus
Zeus
Krude95
Zeus
Level 108
God Stats
0W - 1L
1,529 SR
Queue Stats
4W - 5L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
2 / 2 / 12
10,915
682
12,133
20,152
17,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mercury
Fesh132
Mercury
15
6 / 5 / 8
11,484
718
10,960
13,829
6,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
16
12 / 7 / 6
12,384
774
24,181
18,217
9,534
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bamo147
Gilgamesh
14
7 / 6 / 5
11,587
724
14,453
18,833
14,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
Daviss19
Cthulhu
14
3 / 4 / 9
10,543
659
14,041
17,501
24,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
Krude95
Zeus
13
4 / 10 / 7
10,299
644
13,281
16,256
6,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
35
20
Kills
14
14
Deaths
20
26
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Bamo147
Gilgamesh
7
6
5
1.58
L
Cthulhu
Daviss19
Cthulhu
3
4
9
1.88
W
Osiris
2
2
12
4
W
Mercury
Fesh132
Mercury
6
5
8
2
L
Zeus
Krude95
Zeus
4
10
7
0.75
W
Susano
12
7
6
2.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,274
Damage
41,775
52,198
Taken
52,590
33,827
Mitigated
45,477
8,892
Healing
8,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Bamo147
Gilgamesh
14,453
4,691
0
2,233
18,833
14,490
0
1,438
17,110
0
22,407
L
Cthulhu
Daviss19
Cthulhu
14,041
628
351
3,848
17,501
24,626
0
1,539
15,641
29,707
0
W
Osiris
12,133
2,283
54
2,579
20,152
17,730
594
9,791
9,078
9,503
32,822
W
Mercury
Fesh132
Mercury
10,960
6,026
0
2,674
13,829
6,563
662
7,468
5,719
0
40,632
L
Zeus
Krude95
Zeus
13,281
914
0
1,976
16,256
6,361
0
645
15,370
36,403
0
W
Susano
24,181
8,046
0
3,585
18,217
9,534
863
8,470
8,244
0
49,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,783
Gold Earned
32,429
151
Minions Killed
130
9
Camps Cleared
4
910,875
Distance Traveled
762,038
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,587
724
23
1
0
273,579
3
L
Cthulhu
10,543
659
45
3
0
256,431
0
W
Osiris
10,915
682
52
3
3
320,270
4
W
Mercury
11,484
718
42
3
5
318,118
3
L
Zeus
10,299
644
62
4
4
232,028
5
W
Susano
12,384
774
57
4
1
272,487
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role