Player Matchup

Geb
Geb
Gifted Ally
Geb
Level 158
God Stats
13W - 6L
1,641 SR
Queue Stats
1,088W - 1,086L
1,791 Elo+
Party 1
Zhong Kui
Zhong Kui
RatSquid
Zhong Kui
Level 160
God Stats
3W - 0L
1,857 SR
Queue Stats
609W - 129L
2,105 Elo+
Party 1
Bastet
Bastet
VII Happy
Bastet
Level 149
God Stats
2W - 0L
1,990 SR
Queue Stats
828W - 799L
1,796 Elo+
Party 1
Team Averages
Level 156
1,830 SR
1,897 Elo+

VS

Team Averages
Level 84
1,618 SR
1,433 Elo+
Nemesis
Nemesis
 
Nemesis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Bamo147
Gilgamesh
Level 30
God Stats
2W - 4L
1,783 SR
Queue Stats
13W - 17L
1,453 Elo+
Party 2
Kukulkan
Kukulkan
Daviss19
Kukulkan
Level 66
God Stats
2W - 2L
1,570 SR
Queue Stats
38W - 68L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 11
7,534
753
3,401
9,583
8,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
RatSquid
Zhong Kui
12
4 / 0 / 8
7,774
777
16,670
8,929
6,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
VII Happy
Bastet
12
8 / 2 / 3
7,832
783
7,454
8,458
2,933
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 2 / 1
6,276
628
5,513
12,946
4,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Bamo147
Gilgamesh
9
1 / 3 / 2
6,019
602
5,181
11,197
5,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Daviss19
Kukulkan
8
0 / 8 / 0
5,662
566
3,727
7,170
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
13
Kills
3
3
Deaths
13
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
2
1
1.25
L
Gilgamesh
Bamo147
Gilgamesh
1
3
2
0.67
L
Kukulkan
Daviss19
Kukulkan
0
8
0
0
W
1
1
11
6.5
W
Zhong Kui
RatSquid
Zhong Kui
4
0
8
8
W
Bastet
VII Happy
Bastet
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,525
Damage
14,421
26,970
Taken
31,313
18,153
Mitigated
12,053
11,208
Healing
5,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,513
1,846
0
3,646
12,946
4,955
0
8,323
4,286
0
16,026
L
Gilgamesh
Bamo147
Gilgamesh
5,181
1,724
0
1,967
11,197
5,005
0
6,385
4,538
0
9,791
L
Kukulkan
Daviss19
Kukulkan
3,727
290
0
161
7,170
2,093
0
4,488
2,372
14,525
0
W
3,401
340
804
1,961
9,583
8,760
146
1,401
7,739
7,301
0
W
Zhong Kui
RatSquid
Zhong Kui
16,670
1,706
238
4,778
8,929
6,460
905
695
8,114
43,171
0
W
Bastet
VII Happy
Bastet
7,454
1,297
0
3,427
8,458
2,933
0
2,025
6,100
0
18,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,140
Gold Earned
17,957
114
Minions Killed
80
7
Camps Cleared
1
602,428
Distance Traveled
527,562
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,276
628
30
3
1
200,041
1
L
Gilgamesh
6,019
602
16
2
0
176,422
3
L
Kukulkan
5,662
566
34
3
0
151,099
0
W
Geb
7,534
753
8
1
0
200,265
2
W
Zhong Kui
7,774
777
86
9
3
187,718
1
W
Bastet
7,832
783
20
2
4
214,445
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role