Player Matchup

Cabrakan
Cabrakan
Gm0neys
Cabrakan
Level 160
God Stats
1W - 1L
1,219 SR
Queue Stats
58W - 45L
1,580 Elo+
Party 1
Loki
Loki
JosASpank
Loki
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 6L
1,686 Elo+
Party 1
Achilles
Achilles
LucasLeitz
Achilles
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,613 Elo+
Party 1
Sol
Sol
UncleDrew434
Sol
Level 125
God Stats
1W - 0L
1,674 SR
Queue Stats
34W - 29L
1,553 Elo+
Party 1
Hel
Hel
Woadington
Hel
Level 127
God Stats
2W - 0L
1,717 SR
Queue Stats
54W - 32L
1,598 Elo+
Party 1
Team Averages
Level 98
1,522 SR
1,606 Elo+

VS

Team Averages
Level 74
1,424 SR
1,613 Elo+
Loki
Loki
Boardicus
Loki
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,824 Elo+
Party 2
Zeus
Zeus
DukeBob
Zeus
Level 86
God Stats
0W - 1L
1,243 SR
Queue Stats
4W - 3L
1,629 Elo+
Party 2
Medusa
Medusa
ItsMeJ
Medusa
Level 17
God Stats
0W - 2L
1,085 SR
Queue Stats
3W - 10L
1,284 Elo+
Solo
Hel
Hel
TreeBuddy
Hel
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,605 Elo+
Party 2
Cerberus
Cerberus
xMindlesshazardx
Cerberus
Level 117
God Stats
0W - 1L
1,790 SR
Queue Stats
6W - 3L
1,722 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Gm0neys
Cabrakan
14
2 / 6 / 24
8,637
960
12,257
17,189
14,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Loki
15
9 / 2 / 14
9,379
1,042
10,862
8,687
4,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
LucasLeitz
Achilles
15
4 / 0 / 19
8,815
979
4,656
8,862
9,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
10 / 2 / 18
10,000
1,111
17,670
10,371
3,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
6 / 3 / 17
9,169
1,019
8,027
10,044
4,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
1 / 6 / 8
7,358
818
5,854
8,478
5,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
DukeBob
Zeus
15
7 / 4 / 1
8,737
971
19,295
9,248
3,689
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
ItsMeJ
Medusa
11
0 / 8 / 7
6,475
719
3,444
10,057
3,356
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 6 / 8
7,719
858
7,706
11,876
4,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
1 / 7 / 8
7,670
852
5,899
18,728
19,652
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
44
31
Kills
12
13
Deaths
31
92
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Loki
1
6
8
0.83
L
Zeus
DukeBob
Zeus
7
4
1
1.88
W
Cabrakan
Gm0neys
Cabrakan
2
6
24
2.33
L
Medusa
ItsMeJ
Medusa
0
8
7
0.44
W
Loki
9
2
14
8
W
Achilles
LucasLeitz
Achilles
4
0
19
13.5
L
3
6
8
1.17
W
10
2
18
9.5
W
6
3
17
4.83
L
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,472
Damage
42,198
55,153
Taken
58,387
36,656
Mitigated
37,202
33,575
Healing
15,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
5,854
199
287
620
8,478
5,915
0
5,153
3,050
0
14,254
L
Zeus
DukeBob
Zeus
19,295
802
274
2,311
9,248
3,689
0
6,209
2,790
30,170
0
W
Cabrakan
Gm0neys
Cabrakan
12,257
734
1,292
4,138
17,189
14,839
100
7,905
8,674
23,539
0
L
Medusa
ItsMeJ
Medusa
3,444
1,351
408
363
10,057
3,356
0
7,863
1,841
0
7,094
W
Loki
10,862
2,815
1,330
2,330
8,687
4,006
1,341
6,608
1,866
0
18,814
W
Achilles
LucasLeitz
Achilles
4,656
1,005
1,076
2,324
8,862
9,517
636
5,606
3,083
0
8,618
L
7,706
243
3,061
3,766
11,876
4,590
0
9,430
2,061
12,636
0
W
17,670
6,081
2,096
4,328
10,371
3,980
2,694
4,931
5,162
34,377
0
W
8,027
1,042
8,614
6,047
10,044
4,314
309
7,188
2,531
19,146
0
L
5,899
203
45
4,785
18,728
19,652
0
8,634
9,049
13,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,000
Gold Earned
37,959
105
Minions Killed
94
0
Camps Cleared
0
921,178
Distance Traveled
816,907
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,358
818
8
1
0
184,507
0
L
Zeus
8,737
971
35
4
0
181,205
0
W
Cabrakan
8,637
960
12
1
0
166,263
3
L
Medusa
6,475
719
10
1
0
118,683
0
W
Loki
9,379
1,042
23
3
0
195,538
0
W
Achilles
8,815
979
12
1
0
205,125
2
L
Hel
7,719
858
19
2
0
176,442
0
W
Sol
10,000
1,111
34
4
0
176,020
0
W
Hel
9,169
1,019
24
3
0
178,232
0
L
Cerberus
7,670
852
22
2
0
156,070
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role