Player Matchup

Ah Puch
Ah Puch
JAKTNTonYT
Ah Puch
Level 108
God Stats
7W - 4L
1,708 SR
Queue Stats
483W - 288L
1,656 Elo+
Party 2
Mulan
Mulan
Jes12
Mulan
Level 52
God Stats
10W - 2L
1,706 SR
Queue Stats
68W - 35L
1,695 Elo+
Party 2
Gilgamesh
Gilgamesh
SwiftLIII
Gilgamesh
Level 65
God Stats
18W - 12L
1,603 SR
Queue Stats
265W - 148L
1,604 Elo+
Party 2
Team Averages
Level 75
1,672 SR
1,652 Elo+

VS

Team Averages
Level 89
1,590 SR
1,514 Elo+
Kukulkan
Kukulkan
CrisisAverted
Kukulkan
Level 62
God Stats
37W - 25L
1,624 SR
Queue Stats
85W - 115L
1,450 Elo+
Solo
Sylvanus
Sylvanus
HotdogAL
Sylvanus
Level 123
God Stats
5W - 8L
1,614 SR
Queue Stats
128W - 89L
1,514 Elo+
Party 1
Chiron
Chiron
RacisMinAmerica
Chiron
Level 83
God Stats
0W - 2L
1,534 SR
Queue Stats
22W - 19L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
JAKTNTonYT
Ah Puch
19
10 / 1 / 9
14,562
693
28,311
13,240
5,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Jes12
Mulan
16
3 / 2 / 15
12,684
604
16,102
24,866
29,858
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
SwiftLIII
Gilgamesh
18
6 / 1 / 11
13,426
639
12,512
23,917
16,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CrisisAverted
Kukulkan
14
0 / 9 / 2
10,886
518
15,875
15,380
7,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
HotdogAL
Sylvanus
16
2 / 3 / 2
13,075
623
11,597
25,048
35,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 7 / 2
11,857
565
16,685
19,263
7,730
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
19
Kills
4
4
Deaths
19
35
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
CrisisAverted
Kukulkan
0
9
2
0.11
L
Sylvanus
HotdogAL
Sylvanus
2
3
2
1
W
Ah Puch
JAKTNTonYT
Ah Puch
10
1
9
14.5
W
Mulan
Jes12
Mulan
3
2
15
5.25
L
2
7
2
0.43
W
Gilgamesh
SwiftLIII
Gilgamesh
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,925
Damage
44,157
62,023
Taken
59,691
52,005
Mitigated
50,957
14,657
Healing
17,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
CrisisAverted
Kukulkan
15,875
748
106
1,861
15,380
7,326
259
6,219
8,693
43,163
0
L
Sylvanus
HotdogAL
Sylvanus
11,597
1,977
3,774
7,037
25,048
35,901
192
14,170
10,084
24,575
0
W
Ah Puch
JAKTNTonYT
Ah Puch
28,311
517
0
4,616
13,240
5,259
1,316
5,705
7,367
84,973
0
W
Mulan
Jes12
Mulan
16,102
1,650
0
5,014
24,866
29,858
230
10,708
13,632
1,904
47,184
L
16,685
5,872
813
4,113
19,263
7,730
0
7,687
11,057
0
61,232
W
Gilgamesh
SwiftLIII
Gilgamesh
12,512
2,036
1,068
3,959
23,917
16,888
427
11,345
12,176
6,577
40,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,672
Gold Earned
35,818
290
Minions Killed
221
15
Camps Cleared
4
1,258,684
Distance Traveled
1,108,730
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,886
518
92
4
1
377,611
0
L
Sylvanus
13,075
623
40
2
0
358,505
9
W
Ah Puch
14,562
693
152
7
6
419,733
6
W
Mulan
12,684
604
77
4
3
418,333
7
L
Chiron
11,857
565
89
4
3
372,614
3
W
Gilgamesh
13,426
639
61
3
6
420,618
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role