Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
AlfaKeniWon
Danzaburou
Level 98
God Stats
6W - 10L
1,342 SR
Queue Stats
236W - 330L
1,320 Elo+
Solo
Sun Wukong
Sun Wukong
xX573V3N5Xx
Sun Wukong
Level 66
God Stats
6W - 8L
1,339 SR
Queue Stats
103W - 91L
1,335 Elo+
Party 1
Team Averages
Level 68
1,394 SR
1,385 Elo+

VS

Team Averages
Level 73
1,495 SR
1,274 Elo+
Anubis
Anubis
BxA Supreme
Anubis
Level 51
God Stats
3W - 6L
1,435 SR
Queue Stats
4W - 10L
1,221 Elo+
Party 2
Bacchus
Bacchus
G33k Slayer
Bacchus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,183 Elo+
Party 2
Mulan
Mulan
mmeagle124
Mulan
Level 119
God Stats
9W - 8L
1,550 SR
Queue Stats
17W - 19L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
0 / 1 / 5
8,635
720
6,120
7,470
2,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
AlfaKeniWon
Danzaburou
14
4 / 2 / 0
9,238
770
7,827
7,959
2,518
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
xX573V3N5Xx
Sun Wukong
12
1 / 3 / 3
8,418
702
3,825
7,236
2,631
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
5 / 4 / 0
8,744
729
6,348
8,512
3,248
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
G33k Slayer
Bacchus
12
1 / 1 / 5
8,550
713
5,510
13,355
12,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mulan
6
0 / 0 / 1
6,497
541
0
663
163
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
5
Kills
6
6
Deaths
5
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
1
5
2.5
W
Danzaburou
AlfaKeniWon
Danzaburou
4
2
0
2
L
Anubis
5
4
0
1.25
L
Bacchus
G33k Slayer
Bacchus
1
1
5
3.5
L
Mulan
0
0
1
0.5
W
Sun Wukong
xX573V3N5Xx
Sun Wukong
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,772
Damage
11,858
22,665
Taken
22,530
8,091
Mitigated
15,926
6,879
Healing
5,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,120
435
0
3,973
7,470
2,942
221
5,287
2,183
31,423
0
W
Danzaburou
AlfaKeniWon
Danzaburou
7,827
2,357
0
1,838
7,959
2,518
1,524
4,179
3,780
0
42,549
L
Anubis
6,348
164
0
1,417
8,512
3,248
0
1,586
6,712
38,474
0
L
Bacchus
G33k Slayer
Bacchus
5,510
166
0
4,152
13,355
12,515
0
3,685
9,215
12,323
0
L
Mulan
0
0
0
0
663
163
0
160
483
0
0
W
Sun Wukong
xX573V3N5Xx
Sun Wukong
3,825
997
0
1,068
7,236
2,631
975
2,895
3,291
0
18,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,291
Gold Earned
23,791
171
Minions Killed
83
10
Camps Cleared
0
659,649
Distance Traveled
447,870
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,635
720
68
6
3
230,746
1
W
Danzaburou
9,238
770
71
6
5
211,467
0
L
Anubis
8,744
729
69
6
0
202,073
0
L
Bacchus
8,550
713
14
1
0
238,043
0
L
Mulan
6,497
541
0
0
0
7,754
0
W
Sun Wukong
8,418
702
32
3
2
217,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role