Player Matchup

Fenrir
Fenrir
HallowedCat5788
Fenrir
Level 107
God Stats
19W - 12L
1,579 SR
Queue Stats
191W - 174L
1,483 Elo+
Party 1
Sol
Sol
ItsPilotSnail
Sol
Level 43
God Stats
27W - 16L
1,591 SR
Queue Stats
125W - 112L
1,410 Elo+
Party 1
Sun Wukong
Sun Wukong
Mariokid1030
Sun Wukong
Level 15
God Stats
7W - 4L
1,592 SR
Queue Stats
8W - 10L
1,344 Elo+
Party 1
Team Averages
Level 55
1,587 SR
1,412 Elo+

VS

Team Averages
Level 45
1,427 SR
1,500 Elo+
Charybdis
Charybdis
Flapjack21
Charybdis
Level 108
God Stats
0W - 1L
1,286 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Odin
Odin
TiltHour2
Odin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Scylla
Scylla
flourished
Scylla
Level 5
God Stats
0W - 1L
1,495 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 4 / 10
9,755
813
7,794
11,567
7,939
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
10 / 4 / 10
10,577
881
19,815
18,281
7,247
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Mariokid1030
Sun Wukong
12
2 / 4 / 17
9,180
765
3,197
9,098
5,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Flapjack21
Charybdis
14
7 / 9 / 5
10,341
862
14,297
12,836
4,680
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odin
14
5 / 5 / 6
9,905
825
7,511
14,125
9,996
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
flourished
Scylla
11
0 / 6 / 9
7,955
663
7,687
8,527
2,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
32
20
Kills
12
12
Deaths
20
37
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Flapjack21
Charybdis
7
9
5
1.06
W
8
4
10
3.25
W
10
4
10
3.75
W
Sun Wukong
Mariokid1030
Sun Wukong
2
4
17
2.63
L
Odin
5
5
6
1.6
L
Scylla
flourished
Scylla
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,806
Damage
29,495
38,946
Taken
35,488
20,411
Mitigated
17,537
15,408
Healing
2,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Flapjack21
Charybdis
14,297
9,545
0
769
12,836
4,680
535
7,424
5,412
0
35,222
W
7,794
1,829
0
1,633
11,567
7,939
650
3,004
8,427
0
18,758
W
19,815
6,269
612
11,316
18,281
7,247
2,257
3,627
14,332
58,173
0
W
Sun Wukong
Mariokid1030
Sun Wukong
3,197
901
469
1,378
9,098
5,225
347
3,101
5,729
0
8,043
L
Odin
7,511
2,246
0
875
14,125
9,996
0
8,524
5,601
5,218
11,988
L
Scylla
flourished
Scylla
7,687
1,102
0
1,218
8,527
2,861
36
4,042
4,485
19,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,512
Gold Earned
28,201
124
Minions Killed
99
5
Camps Cleared
2
669,958
Distance Traveled
553,299
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,341
862
50
4
1
169,162
5
W
Fenrir
9,755
813
24
2
3
235,483
0
W
Sol
10,577
881
91
8
2
209,033
1
W
Sun Wukong
9,180
765
9
1
0
225,442
0
L
Odin
9,905
825
18
2
0
211,625
0
L
Scylla
7,955
663
31
3
1
172,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role