Player Matchup

Olorun
Olorun
Fishfaceswim
Olorun
Level 4
God Stats
8W - 3L
1,605 SR
Queue Stats
9W - 4L
1,587 Elo+
Party 1
Gilgamesh
Gilgamesh
PaynusWrankle
Gilgamesh
Level 47
God Stats
0W - 1L
1,741 SR
Queue Stats
4W - 2L
1,839 Elo+
Party 1
Sylvanus
Sylvanus
Yakademush
Sylvanus
Level 144
God Stats
30W - 31L
1,595 SR
Queue Stats
139W - 129L
1,592 Elo+
Party 1
Geb
Geb
conman7676
Geb
Level 127
God Stats
11W - 4L
1,557 SR
Queue Stats
48W - 37L
1,571 Elo+
Party 1
Hun Batz
Hun Batz
mongoose lover
Hun Batz
Level 120
God Stats
0W - 3L
1,215 SR
Queue Stats
46W - 34L
1,555 Elo+
Party 1
Team Averages
Level 88
1,543 SR
1,629 Elo+

VS

Team Averages
Level 94
1,618 SR
1,599 Elo+
Hades
Hades
DidThatHaPPin
Hades
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 6L
1,745 Elo+
Party 2
Cthulhu
Cthulhu
PhugLifeTTV
Cthulhu
Level 108
God Stats
6W - 1L
1,823 SR
Queue Stats
20W - 24L
1,434 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TheBodyCrab
Ah Muzen Cab
Level 160
God Stats
1W - 1L
1,238 SR
Queue Stats
181W - 121L
1,690 Elo+
Party 2
Fenrir
Fenrir
Uziq
Fenrir
Level 128
God Stats
8W - 1L
1,848 SR
Queue Stats
164W - 183L
1,527 Elo+
Party 2
Izanami
Izanami
XRogueTechX
Izanami
Level 29
God Stats
20W - 10L
1,679 SR
Queue Stats
138W - 94L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
19
1 / 8 / 6
12,249
875
5,610
21,712
11,896
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
PaynusWrankle
Gilgamesh
20
4 / 7 / 6
14,081
1,006
26,601
50,125
33,402
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sylvanus
Yakademush
Sylvanus
20
3 / 7 / 7
13,765
983
18,648
24,891
19,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
2 / 6 / 7
13,268
948
13,252
34,275
39,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
19
3 / 4 / 7
12,926
923
19,699
26,815
16,240
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

167

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 3 / 15
16,364
1,169
37,951
24,039
20,823
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
PhugLifeTTV
Cthulhu
20
3 / 1 / 25
15,371
1,098
18,192
20,805
28,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
TheBodyCrab
Ah Muzen Cab
20
6 / 3 / 22
14,799
1,057
46,863
17,101
10,044
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Uziq
Fenrir
20
3 / 2 / 24
13,389
956
21,977
16,210
17,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
XRogueTechX
Izanami
20
5 / 4 / 17
13,666
976
23,834
15,740
8,226
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
135
13
Kills
32
32
Deaths
13
33
Assists
103
Player
Kills
Deaths
Assists
KDA
W
15
3
15
7.5
L
Olorun
1
8
6
0.5
L
Gilgamesh
PaynusWrankle
Gilgamesh
4
7
6
1
W
Cthulhu
PhugLifeTTV
Cthulhu
3
1
25
15.5
W
Ah Muzen Cab
TheBodyCrab
Ah Muzen Cab
6
3
22
5.67
W
Fenrir
Uziq
Fenrir
3
2
24
7.5
W
Izanami
XRogueTechX
Izanami
5
4
17
3.38
L
Sylvanus
Yakademush
Sylvanus
3
7
7
0.93
L
2
6
7
0.92
L
Hun Batz
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,810
Damage
148,817
157,818
Taken
93,895
119,674
Mitigated
85,266
19,927
Healing
31,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
37,951
2,766
1,030
12,261
24,039
20,823
0
10,313
13,421
66,109
0
L
Olorun
5,610
2,763
523
1,565
21,712
11,896
0
11,384
10,200
24,309
0
L
Gilgamesh
PaynusWrankle
Gilgamesh
26,601
6,213
0
5,845
50,125
33,402
0
17,638
32,133
8,359
41,875
W
Cthulhu
PhugLifeTTV
Cthulhu
18,192
1,313
3,324
4,838
20,805
28,807
0
10,122
7,630
31,634
0
W
Ah Muzen Cab
TheBodyCrab
Ah Muzen Cab
46,863
13,714
0
4,370
17,101
10,044
0
6,014
10,817
0
89,861
W
Fenrir
Uziq
Fenrir
21,977
5,241
0
2,215
16,210
17,366
0
7,326
8,139
219
27,073
W
Izanami
XRogueTechX
Izanami
23,834
18,808
0
3,119
15,740
8,226
0
4,612
11,028
0
58,585
L
Sylvanus
Yakademush
Sylvanus
18,648
5,269
5,954
4,834
24,891
19,007
0
9,204
15,406
53,730
6,978
L
13,252
727
0
1,131
34,275
39,129
0
9,564
22,763
27,224
0
L
Hun Batz
19,699
5,029
0
75
26,815
16,240
0
8,572
17,979
0
35,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,289
Gold Earned
73,589
274
Minions Killed
307
5
Camps Cleared
17
1,355,809
Distance Traveled
1,406,316
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
16,364
1,169
85
6
2
267,729
0
L
Olorun
12,249
875
58
4
0
249,692
0
L
Gilgamesh
14,081
1,006
64
5
1
297,428
2
W
Cthulhu
15,371
1,098
32
2
0
307,496
0
W
Ah Muzen Cab
14,799
1,057
90
6
12
276,143
2
W
Fenrir
13,389
956
18
1
1
295,240
2
W
Izanami
13,666
976
82
6
2
259,708
1
L
Sylvanus
13,765
983
83
6
2
234,861
0
L
Geb
13,268
948
38
3
0
282,212
0
L
Hun Batz
12,926
923
31
2
2
291,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role