Player Matchup

Ah Puch
Ah Puch
CortynNight
Ah Puch
Level 106
God Stats
2W - 2L
1,405 SR
Queue Stats
114W - 105L
1,470 Elo+
Party 1
Da Ji
Da Ji
Polyterpe
Da Ji
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,482 Elo+
Party 2
Gilgamesh
Gilgamesh
Verennia
Gilgamesh
Level 69
God Stats
7W - 4L
1,555 SR
Queue Stats
104W - 99L
1,447 Elo+
Party 1
Janus
Janus
rusenalis
Janus
Level 121
God Stats
0W - 1L
1,192 SR
Queue Stats
48W - 31L
1,546 Elo+
Party 2
Ra
Ra
spaciex
Ra
Level 125
God Stats
0W - 2L
1,677 SR
Queue Stats
73W - 62L
1,497 Elo+
Party 2
Team Averages
Level 109
1,466 SR
1,488 Elo+

VS

Team Averages
Level 102
1,605 SR
1,408 Elo+
Hades
Hades
Darknis
Hades
Level 133
God Stats
2W - 0L
1,686 SR
Queue Stats
37W - 37L
1,471 Elo+
Party 3
Terra
Terra
Jokkeboy
Terra
Level 55
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 14L
1,364 Elo+
Party 4
Amaterasu
Amaterasu
bjor9
Amaterasu
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,248 Elo+
Party 4
Chaac
Chaac
xShaDDow
Chaac
Level 107
God Stats
2W - 1L
1,568 SR
Queue Stats
25W - 21L
1,499 Elo+
Party 3
Scylla
Scylla
xSkillKillx
Scylla
Level 128
God Stats
2W - 0L
1,771 SR
Queue Stats
32W - 34L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CortynNight
Ah Puch
18
5 / 6 / 13
11,007
688
23,805
12,557
5,516
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Da Ji
Polyterpe
Da Ji
15
3 / 5 / 14
10,286
643
10,002
13,937
8,641
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gilgamesh
Verennia
Gilgamesh
16
4 / 5 / 13
10,842
678
9,839
21,113
21,022
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
rusenalis
Janus
19
2 / 4 / 16
11,002
688
17,996
11,782
5,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
7 / 3 / 12
11,661
729
15,721
11,103
7,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Darknis
Hades
19
9 / 6 / 8
12,034
752
17,729
18,295
15,190
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Terra
Jokkeboy
Terra
16
0 / 4 / 17
10,794
675
7,402
22,085
25,706
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
bjor9
Amaterasu
18
1 / 4 / 18
10,920
683
9,547
18,482
19,882
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chaac
xShaDDow
Chaac
17
2 / 3 / 13
10,511
657
14,449
17,678
15,049
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Scylla
20
11 / 4 / 8
12,909
807
13,739
11,218
5,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
87
21
Kills
23
23
Deaths
21
68
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
CortynNight
Ah Puch
5
6
13
1.92
W
Hades
Darknis
Hades
9
6
8
2.17
W
Terra
Jokkeboy
Terra
0
4
17
2.13
L
Da Ji
Polyterpe
Da Ji
3
5
14
2
L
Gilgamesh
Verennia
Gilgamesh
4
5
13
2.1
W
Amaterasu
bjor9
Amaterasu
1
4
18
2.5
L
Janus
rusenalis
Janus
2
4
16
2.5
L
7
3
12
4.33
W
Chaac
xShaDDow
Chaac
2
3
13
2.83
W
Scylla
11
4
8
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,363
Damage
62,866
70,492
Taken
87,758
48,418
Mitigated
80,941
20,707
Healing
36,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
CortynNight
Ah Puch
23,805
616
704
1,060
12,557
5,516
320
7,852
4,705
40,039
0
W
Hades
Darknis
Hades
17,729
1,510
1,745
5,369
18,295
15,190
945
12,037
5,882
30,677
0
W
Terra
Jokkeboy
Terra
7,402
987
6,299
5,464
22,085
25,706
755
15,515
6,279
13,651
0
L
Da Ji
Polyterpe
Da Ji
10,002
1,319
1,108
2,860
13,937
8,641
331
10,332
3,605
0
11,274
L
Gilgamesh
Verennia
Gilgamesh
9,839
1,866
2,352
4,068
21,113
21,022
17
10,691
10,422
0
14,842
W
Amaterasu
bjor9
Amaterasu
9,547
2,906
2,044
5,556
18,482
19,882
827
11,991
6,238
6,499
14,435
L
Janus
rusenalis
Janus
17,996
794
1,063
1,576
11,782
5,519
500
5,727
6,055
39,776
0
L
15,721
1,379
3,107
2,809
11,103
7,720
569
6,640
4,463
38,794
0
W
Chaac
xShaDDow
Chaac
14,449
1,479
770
6,683
17,678
15,049
667
10,337
7,018
3
29,152
W
Scylla
13,739
1,306
358
1,750
11,218
5,114
1,866
7,081
3,931
43,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,798
Gold Earned
57,168
161
Minions Killed
162
0
Camps Cleared
0
1,332,227
Distance Traveled
1,407,477
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,007
688
36
2
0
273,127
0
W
Hades
12,034
752
30
2
0
256,965
0
W
Terra
10,794
675
16
1
0
308,266
1
L
Da Ji
10,286
643
4
0
0
215,369
0
L
Gilgamesh
10,842
678
6
0
0
287,675
0
W
Amaterasu
10,920
683
23
1
0
294,360
0
L
Janus
11,002
688
58
4
0
281,719
1
L
Ra
11,661
729
57
4
0
274,337
0
W
Chaac
10,511
657
19
1
0
302,286
0
W
Scylla
12,909
807
74
5
0
245,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role