Player Matchup

Gilgamesh
Gilgamesh
Canyne
Gilgamesh
Level 101
God Stats
1W - 1L
1,283 SR
Queue Stats
5W - 11L
1,406 Elo+
Party 2
Erlang Shen
Erlang Shen
Im Amped Upp 23
Erlang Shen
Level 88
God Stats
1W - 0L
1,283 SR
Queue Stats
5W - 7L
1,618 Elo+
Party 2
Odin
Odin
TheBomofXGN
Odin
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,421 Elo+
Party 2
Team Averages
Level 102
1,355 SR
1,482 Elo+

VS

Team Averages
Level 57
1,500 SR
1,456 Elo+
Cupid
Cupid
 
Cupid
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
CaptainClutchLol
Merlin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bacchus
Bacchus
admiralhotcakes
Bacchus
Level 59
God Stats
0W - 1L
1,499 SR
Queue Stats
1W - 2L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Canyne
Gilgamesh
14
3 / 0 / 14
10,206
729
6,861
13,286
9,116
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
Im Amped Upp 23
Erlang Shen
15
4 / 1 / 14
10,358
740
12,361
9,354
4,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
16 / 4 / 6
11,790
842
18,245
13,213
6,122
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
1 / 8 / 2
8,944
639
7,767
11,357
3,673
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 9 / 2
8,726
623
5,340
12,001
3,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 6 / 3
9,438
674
5,529
20,379
18,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
23
Kills
3
5
Deaths
23
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
8
2
0.25
W
Gilgamesh
Canyne
Gilgamesh
3
0
14
10
L
1
9
2
0.22
W
Erlang Shen
Im Amped Upp 23
Erlang Shen
4
1
14
11
W
16
4
6
4.75
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,467
Damage
18,636
35,853
Taken
43,737
19,782
Mitigated
25,933
10,116
Healing
6,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
7,767
2,454
130
581
11,357
3,673
34
385
10,972
0
30,393
W
Gilgamesh
Canyne
Gilgamesh
6,861
1,663
475
5,479
13,286
9,116
583
3,124
9,954
5,796
15,112
L
5,340
569
0
258
12,001
3,598
58
104
11,897
20,661
0
W
Erlang Shen
Im Amped Upp 23
Erlang Shen
12,361
5,727
0
2,203
9,354
4,544
398
4,186
4,854
0
47,641
W
18,245
5,714
202
1,757
13,213
6,122
1,898
3,167
9,732
0
38,782
L
5,529
931
172
5,444
20,379
18,662
0
533
19,846
18,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,354
Gold Earned
27,108
124
Minions Killed
116
7
Camps Cleared
5
724,956
Distance Traveled
620,815
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,944
639
51
4
3
191,167
3
W
Gilgamesh
10,206
729
23
2
0
217,174
1
L
Merlin
8,726
623
36
3
1
187,615
1
W
Erlang Shen
10,358
740
56
4
6
268,966
2
W
Odin
11,790
842
45
3
1
238,816
0
L
Bacchus
9,438
674
29
2
1
242,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role