Player Matchup

Bakasura
Bakasura
Gold I
 
Bakasura
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold V
AnkySpanky
Medusa
Gold V
Level 83
God Stats
0W - 1L
1,289 SR
Queue Stats
8W - 3L
1,751 MMR
Solo
Achilles
Achilles
Gold I
DanSchmiter
Achilles
Gold I
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 35L
1,691 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum III
Ohnoitsscho33
Morgan Le Fay
Platinum III
Level 144
God Stats
5W - 5L
1,622 SR
Queue Stats
621W - 627L
1,771 MMR
Solo
Horus
Horus
Gold II
maximo_respetazo
Horus
Gold II
Level 55
God Stats
5W - 4L
1,666 SR
Queue Stats
32W - 39L
1,726 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 107
1,515 SR
1,688 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,614 SR
1,741 MMR
Fenrir
Fenrir
Platinum IV
CC F0X
Fenrir
Platinum IV
Level 127
God Stats
1W - 4L
1,615 SR
Queue Stats
100W - 93L
1,656 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum II
CastriumsznTTV
Ah Muzen Cab
Platinum II
Level 127
God Stats
17W - 9L
1,795 SR
Queue Stats
383W - 396L
1,770 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
Death Sh0t 50
Cthulhu
Platinum IV
Level 152
God Stats
18W - 14L
1,618 SR
Queue Stats
232W - 220L
1,833 MMR
Party 1
Chang'e
Chang'e
Platinum IV
KING_CAPONE34
Chang'e
Platinum IV
Level 89
God Stats
4W - 6L
1,459 SR
Queue Stats
213W - 208L
1,761 MMR
Solo
Nike
Nike
Gold II
MoreSlimjim22
Nike
Gold II
Level 126
God Stats
12W - 7L
1,585 SR
Queue Stats
320W - 315L
1,685 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
19
5 / 3 / 2
11,881
517
14,087
22,652
10,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Medusa
AnkySpanky
Medusa
17
4 / 4 / 1
10,733
467
13,875
13,174
4,128
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
DanSchmiter
Achilles
18
1 / 5 / 1
11,128
484
8,961
22,710
20,361
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Morgan Le Fay
Ohnoitsscho33
Morgan Le Fay
15
1 / 9 / 1
10,035
436
14,876
17,799
5,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 3 / 5
10,746
467
8,259
22,635
24,796
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
ZeusCliodhna

VS

Bans
LokiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CC F0X
Fenrir
18
9 / 5 / 5
12,449
541
12,752
21,662
10,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
CastriumsznTTV
Ah Muzen Cab
20
5 / 3 / 6
13,065
568
14,968
18,849
6,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
17
2 / 1 / 13
12,072
525
8,579
14,958
16,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chang'e
19
2 / 3 / 12
12,229
532
13,739
15,626
5,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
6 / 2 / 5
13,757
598
19,423
18,954
15,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
65
13
Kills
24
24
Deaths
14
10
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
5
3
2
2
L
Medusa
AnkySpanky
Medusa
4
4
1
1.13
W
Fenrir
CC F0X
Fenrir
9
5
5
2.3
W
Ah Muzen Cab
CastriumsznTTV
Ah Muzen Cab
5
3
6
2.67
L
Achilles
DanSchmiter
Achilles
1
5
1
0.3
W
Cthulhu
2
1
13
8.5
W
Chang'e
2
3
12
2.67
W
6
2
5
4.25
L
Morgan Le Fay
Ohnoitsscho33
Morgan Le Fay
1
9
1
0.17
L
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,058
Damage
69,461
98,970
Taken
90,049
65,475
Mitigated
54,554
17,387
Healing
39,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
14,087
8,435
0
5,598
22,652
10,563
624
5,258
17,270
0
93,151
L
Medusa
AnkySpanky
Medusa
13,875
7,178
0
424
13,174
4,128
135
3,752
9,367
0
100,452
W
Fenrir
CC F0X
Fenrir
12,752
2,567
0
5,365
21,662
10,519
2,698
4,956
15,335
0
64,716
W
Ah Muzen Cab
CastriumsznTTV
Ah Muzen Cab
14,968
7,012
0
9,802
18,849
6,531
3,803
1,830
16,355
0
123,973
L
Achilles
DanSchmiter
Achilles
8,961
3,174
0
1,594
22,710
20,361
0
1,113
20,500
11,863
63,266
W
Cthulhu
8,579
631
4,513
2,578
14,958
16,202
465
2,566
11,688
43,384
0
W
Chang'e
13,739
333
5,410
7,614
15,626
5,917
876
4,432
10,022
89,450
0
W
19,423
5,344
0
4,012
18,954
15,385
1,563
1,865
16,616
0
102,790
L
Morgan Le Fay
Ohnoitsscho33
Morgan Le Fay
14,876
963
70
2,410
17,799
5,627
49
6,356
11,342
71,168
0
L
8,259
3,850
1,546
5,745
22,635
24,796
67
5,839
16,741
0
34,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,523
Gold Earned
63,572
695
Minions Killed
690
0
Camps Cleared
0
2,144,546
Distance Traveled
2,255,631
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,881
517
175
8
0
516,758
1
L
Medusa
10,733
467
182
8
0
404,534
4
W
Fenrir
12,449
541
99
4
0
470,079
5
W
Ah Muzen Cab
13,065
568
184
8
0
450,702
6
L
Achilles
11,128
484
152
7
0
437,861
5
W
Cthulhu
12,072
525
67
3
0
447,949
0
W
Chang'e
12,229
532
160
7
0
446,784
6
W
Nike
13,757
598
180
8
0
440,117
0
L
Morgan Le Fay
10,035
436
148
6
0
363,687
7
L
Horus
10,746
467
38
2
0
421,706
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role