Player Matchup

Hades
Hades
Logical-Lard
Hades
Level 56
God Stats
256W - 272L
1,510 SR
Queue Stats
256W - 273L
1,545 Elo+
Solo
Ymir
Ymir
Omnipotentum
Ymir
Level 146
God Stats
90W - 63L
1,596 SR
Queue Stats
666W - 507L
1,596 Elo+
Party 2
Medusa
Medusa
SunnyDNRumYUMYUM
Medusa
Level 140
God Stats
7W - 4L
1,710 SR
Queue Stats
448W - 376L
1,552 Elo+
Party 2
Team Averages
Level 114
1,605 SR
1,564 Elo+

VS

Team Averages
Level 91
1,504 SR
1,518 Elo+
Scylla
Scylla
Ex Dial
Scylla
Level 88
God Stats
19W - 14L
1,549 SR
Queue Stats
329W - 265L
1,550 Elo+
Party 1
Kuzenbo
Kuzenbo
Ice Cold Mocha
Kuzenbo
Level 62
God Stats
3W - 6L
1,463 SR
Queue Stats
154W - 116L
1,524 Elo+
Party 1
Da Ji
Da Ji
MadameWool
Da Ji
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 65L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 9
7,769
777
5,249
6,294
2,802
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
4 / 2 / 11
8,725
873
5,738
11,037
8,119
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
11 / 0 / 5
9,420
942
16,196
7,288
2,573
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ex Dial
Scylla
11
1 / 6 / 3
6,784
678
4,922
8,090
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 5 / 3
6,989
699
4,059
13,834
15,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
10
2 / 6 / 1
6,734
673
6,767
10,023
3,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
17
Kills
4
4
Deaths
17
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
Ex Dial
Scylla
1
6
3
0.42
L
1
5
3
0.5
W
2
2
9
3.25
L
Da Ji
2
6
1
0.42
W
4
2
11
4.75
W
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,183
Damage
15,748
24,619
Taken
31,947
13,494
Mitigated
20,738
7,376
Healing
3,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Ex Dial
Scylla
4,922
788
0
380
8,090
2,343
0
2,255
5,835
25,976
0
L
4,059
1,288
0
944
13,834
15,237
0
5,817
8,017
11,214
0
W
5,249
374
273
1,904
6,294
2,802
506
3,192
3,023
16,862
0
L
Da Ji
6,767
1,419
0
1,823
10,023
3,158
0
3,320
6,703
0
16,562
W
5,738
713
726
2,430
11,037
8,119
0
2,949
7,835
13,315
0
W
16,196
8,034
0
2,043
7,288
2,573
2,210
2,621
4,562
0
52,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,914
Gold Earned
20,507
137
Minions Killed
104
6
Camps Cleared
3
601,378
Distance Traveled
528,398
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,784
678
62
6
2
172,324
4
L
Kuzenbo
6,989
699
14
1
0
199,681
4
W
Hades
7,769
777
34
3
1
208,955
2
L
Da Ji
6,734
673
28
3
1
156,393
1
W
Ymir
8,725
873
20
2
2
181,048
1
W
Medusa
9,420
942
83
8
3
211,375
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role