Player Matchup

Chaac
Chaac
Ark104
Chaac
Level 87
God Stats
3W - 4L
1,569 SR
Queue Stats
24W - 28L
1,483 Elo+
Party 1
Fenrir
Fenrir
Jdood2000
Fenrir
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,504 Elo+
Party 1
Vulcan
Vulcan
Panther720
Vulcan
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 28L
1,483 Elo+
Party 1
Team Averages
Level 72
1,523 SR
1,490 Elo+

VS

Team Averages
Level 71
1,459 SR
1,516 Elo+
Thanatos
Thanatos
Orkquid
Thanatos
Level 41
God Stats
10W - 12L
1,434 SR
Queue Stats
78W - 66L
1,507 Elo+
Party 2
Atlas
Atlas
UVGenesis
Atlas
Level 68
God Stats
2W - 5L
1,486 SR
Queue Stats
65W - 72L
1,502 Elo+
Solo
Heimdallr
Heimdallr
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Heimdallr
Level 103
God Stats
3W - 5L
1,458 SR
Queue Stats
53W - 66L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ark104
Chaac
15
6 / 2 / 14
10,872
725
19,213
18,386
16,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Jdood2000
Fenrir
15
8 / 4 / 6
10,817
721
10,491
20,959
14,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Vulcan
Panther720
Vulcan
16
6 / 1 / 13
11,155
744
18,146
6,236
2,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Orkquid
Thanatos
12
2 / 8 / 4
9,005
600
8,766
14,846
6,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atlas
UVGenesis
Atlas
14
3 / 7 / 2
10,111
674
9,050
21,772
23,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
13
2 / 5 / 3
9,058
604
10,132
17,780
7,659
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
20
Kills
7
7
Deaths
20
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
Ark104
Chaac
6
2
14
6.5
W
Fenrir
Jdood2000
Fenrir
8
4
6
2.75
L
Thanatos
Orkquid
Thanatos
2
8
4
0.5
W
Vulcan
Panther720
Vulcan
6
1
13
12.5
L
Atlas
UVGenesis
Atlas
3
7
2
0.57
L
Heimdallr
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,850
Damage
27,948
45,581
Taken
54,398
33,590
Mitigated
37,455
12,977
Healing
10,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Ark104
Chaac
19,213
2,167
0
5,714
18,386
16,890
419
4,384
14,002
6,890
32,145
W
Fenrir
Jdood2000
Fenrir
10,491
2,990
0
6,405
20,959
14,010
760
3,570
17,389
661
15,721
L
Thanatos
Orkquid
Thanatos
8,766
3,755
489
5,318
14,846
6,494
0
3,937
10,016
0
26,173
W
Vulcan
Panther720
Vulcan
18,146
6,219
122
736
6,236
2,690
1,069
1,551
4,685
55,726
0
L
Atlas
UVGenesis
Atlas
9,050
2,764
617
1,744
21,772
23,302
0
9,023
11,398
27,402
0
L
Heimdallr
10,132
5,409
791
1,714
17,780
7,659
0
7,082
9,683
0
37,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,844
Gold Earned
28,174
156
Minions Killed
132
7
Camps Cleared
7
928,078
Distance Traveled
705,254
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,872
725
41
3
2
287,949
3
W
Fenrir
10,817
721
21
1
0
320,083
4
L
Thanatos
9,005
600
34
2
4
238,645
4
W
Vulcan
11,155
744
94
6
5
320,046
1
L
Atlas
10,111
674
33
2
0
224,090
1
L
Heimdallr
9,058
604
65
4
3
242,519
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role