Player Matchup

Scylla
Scylla
Bronze III
WhiteBoi24
Scylla
Bronze III
Level 54
God Stats
0W - 1L
1,328 SR
Queue Stats
0W - 2L
1,420 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 54
1,328 SR
1,420 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,574 SR
1,405 MMR
Sol
Sol
Gold IV
ItsKj
Sol
Gold IV
Level 149
God Stats
1W - 2L
1,574 SR
Queue Stats
8W - 13L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
WhiteBoi24
Scylla
8
0 / 3 / 0
4,431
886
1,261
3,840
1,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
BastetKaliBacchusSkadiDa Ji

VS

Bans
Ah Muzen CabHelGilgameshZeusZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
ItsKj
Sol
11
3 / 0 / 0
5,709
1,142
2,488
2,727
981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
ItsKj
Sol
3
0
0
3
L
Scylla
WhiteBoi24
Scylla
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,261
Damage
2,488
3,840
Taken
2,727
1,212
Mitigated
981
884
Healing
1,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
ItsKj
Sol
2,488
535
0
1,518
2,727
981
350
1,445
1,160
21,204
1,863
L
Scylla
WhiteBoi24
Scylla
1,261
0
0
884
3,840
1,212
0
2,388
1,452
11,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,431
Gold Earned
5,709
30
Minions Killed
58
1
Camps Cleared
4
102,045
Distance Traveled
100,842
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,709
1,142
58
12
4
100,842
2
L
Scylla
4,431
886
30
6
1
102,045
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role