Player Matchup

Ne Zha
Ne Zha
Diamond IV
FLiBiTiJiBiT
Ne Zha
Diamond IV
Level 160
God Stats
8W - 11L
1,570 SR
Queue Stats
377W - 430L
1,985 MMR
Solo
Sol
Sol
Platinum III
GregsEmployee
Sol
Platinum III
Level 129
God Stats
2W - 1L
1,680 SR
Queue Stats
16W - 7L
1,971 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum III
TheAwesomeMudkip
Gilgamesh
Platinum III
Level 137
God Stats
1W - 1L
1,694 SR
Queue Stats
17W - 6L
2,098 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,648 SR
2,018 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,655 SR
2,054 MMR
Medusa
Medusa
Platinum I
Bigthingspopinx
Medusa
Platinum I
Level 103
God Stats
5W - 5L
1,439 SR
Queue Stats
377W - 348L
1,829 MMR
Party 2
Bacchus
Bacchus
Platinum I
dancingspoon01
Bacchus
Platinum I
Level 155
God Stats
4W - 2L
1,845 SR
Queue Stats
86W - 88L
1,907 MMR
Solo
Vulcan
Vulcan
Diamond I
melepticle
Vulcan
Diamond I
Level 121
God Stats
64W - 45L
1,682 SR
Queue Stats
267W - 231L
2,426 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
8
0 / 4 / 2
5,808
581
4,114
5,159
1,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
5 / 6 / 0
7,628
763
6,967
8,146
2,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
11
1 / 5 / 4
6,903
690
5,554
11,186
6,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
FenrirAchillesMulanBastetOdin

VS

Bans
Cu ChulainnHou YiScyllaCerberusZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 9
7,963
796
7,362
8,121
2,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
5 / 1 / 9
8,185
819
5,644
7,968
8,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
melepticle
Vulcan
12
6 / 3 / 7
8,369
837
7,400
5,785
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
6
Kills
15
15
Deaths
6
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
2
9
4.25
L
Ne Zha
0
4
2
0.25
L
5
6
0
0.83
L
Gilgamesh
1
5
4
0.6
W
5
1
9
9.5
W
Vulcan
melepticle
Vulcan
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,635
Damage
20,406
24,491
Taken
21,874
11,287
Mitigated
13,596
2,978
Healing
7,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,362
3,418
519
2,925
8,121
2,883
2,457
2,709
5,212
0
23,287
L
Ne Zha
4,114
479
0
510
5,159
1,915
0
2,228
2,707
0
14,437
L
6,967
2,104
0
1,120
8,146
2,817
432
6,267
1,536
20,308
1,324
L
Gilgamesh
5,554
1,034
78
1,270
11,186
6,555
0
3,907
6,841
0
18,989
W
5,644
1,134
765
2,776
7,968
8,704
316
2,542
5,110
15,373
0
W
Vulcan
melepticle
Vulcan
7,400
1,251
0
653
5,785
2,009
454
1,439
4,136
26,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,339
Gold Earned
24,517
102
Minions Killed
108
4
Camps Cleared
5
466,402
Distance Traveled
569,108
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,963
796
33
3
2
176,978
0
L
Ne Zha
5,808
581
18
2
1
150,409
2
L
Sol
7,628
763
45
5
2
153,765
0
L
Gilgamesh
6,903
690
39
4
1
162,228
4
W
Bacchus
8,185
819
23
2
1
200,496
1
W
Vulcan
8,369
837
52
5
2
191,634
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role