Player Matchup

Scylla
Scylla
DarthV1nc3nt
Scylla
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,225 Elo+
Party 1
Cliodhna
Cliodhna
Fiddle45
Cliodhna
Level 156
God Stats
24W - 19L
1,487 SR
Queue Stats
60W - 66L
1,375 Elo+
Party 1
Skadi
Skadi
HeartlessNebula
Skadi
Level 42
God Stats
21W - 15L
1,484 SR
Queue Stats
60W - 65L
1,350 Elo+
Party 1
Bellona
Bellona
Mothcheeks
Bellona
Level 18
God Stats
1W - 1L
1,124 SR
Queue Stats
12W - 13L
1,343 Elo+
Party 1
Baron Samedi
Baron Samedi
SinOfSatan
Baron Samedi
Level 129
God Stats
3W - 3L
1,386 SR
Queue Stats
19W - 22L
1,344 Elo+
Party 1
Team Averages
Level 90
1,396 SR
1,327 Elo+

VS

Team Averages
Level 59
1,470 SR
1,319 Elo+
Mercury
Mercury
KiII Bosby
Mercury
Level 79
God Stats
0W - 1L
1,375 SR
Queue Stats
2W - 4L
1,396 Elo+
Party 2
Jormungandr
Jormungandr
Shadowboxi
Jormungandr
Level 26
God Stats
0W - 1L
1,457 SR
Queue Stats
1W - 3L
1,268 Elo+
Party 2
Neith
Neith
Sir Dyer
Neith
Level 64
God Stats
0W - 1L
1,383 SR
Queue Stats
1W - 3L
1,268 Elo+
Party 2
Hera
Hera
erik stanley
Hera
Level 119
God Stats
3W - 2L
1,634 SR
Queue Stats
486W - 534L
1,418 Elo+
Solo
Guan Yu
Guan Yu
jermhtx
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,247 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
1 / 3 / 3
9,523
453
4,839
7,645
2,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
Fiddle45
Cliodhna
20
16 / 1 / 6
12,488
595
19,495
18,976
8,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
3 / 4 / 11
9,934
473
10,340
11,764
3,921
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Mothcheeks
Bellona
17
6 / 3 / 3
11,134
530
15,779
13,052
15,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
SinOfSatan
Baron Samedi
17
9 / 1 / 9
10,767
513
14,863
12,432
10,769
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
KiII Bosby
Mercury
12
0 / 7 / 2
7,786
371
1,713
14,481
3,949
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Shadowboxi
Jormungandr
14
2 / 5 / 3
8,977
427
7,415
16,097
12,119
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Sir Dyer
Neith
14
3 / 8 / 1
8,749
417
8,866
16,086
4,957
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 8 / 1
9,894
471
14,021
15,835
4,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
jermhtx
Guan Yu
16
1 / 8 / 3
9,099
433
4,979
22,242
16,262
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
22
35
Kills
12
12
Deaths
36
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Scylla
1
3
3
0.83
W
Cliodhna
Fiddle45
Cliodhna
16
1
6
19
W
3
4
11
2.13
L
Mercury
KiII Bosby
Mercury
0
7
2
0.14
W
Bellona
Mothcheeks
Bellona
6
3
3
2.5
L
Jormungandr
Shadowboxi
Jormungandr
2
5
3
0.7
W
Baron Samedi
SinOfSatan
Baron Samedi
9
1
9
13.5
L
Neith
Sir Dyer
Neith
3
8
1
0.44
L
6
8
1
0.81
L
Guan Yu
jermhtx
Guan Yu
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,316
Damage
36,994
63,869
Taken
84,741
41,504
Mitigated
42,063
24,424
Healing
10,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
4,839
214
0
500
7,645
2,727
836
3,626
3,791
45,365
0
W
Cliodhna
Fiddle45
Cliodhna
19,495
3,682
0
10,846
18,976
8,847
0
6,813
11,961
0
96,416
W
10,340
6,660
0
2,898
11,764
3,921
5,007
3,560
8,110
0
50,294
L
Mercury
KiII Bosby
Mercury
1,713
0
0
445
14,481
3,949
1,165
2,771
11,630
0
34,999
W
Bellona
Mothcheeks
Bellona
15,779
2,006
0
2,763
13,052
15,240
2,082
2,158
10,804
13,092
54,729
L
Jormungandr
Shadowboxi
Jormungandr
7,415
1,365
0
3,331
16,097
12,119
90
7,434
8,615
30,985
0
W
Baron Samedi
SinOfSatan
Baron Samedi
14,863
1,865
1,337
6,080
12,432
10,769
1,876
4,747
7,645
56,307
0
L
Neith
Sir Dyer
Neith
8,866
3,376
0
3,171
16,086
4,957
0
5,618
10,436
0
42,612
L
14,021
3,010
0
1,424
15,835
4,776
440
3,273
12,400
61,364
0
L
Guan Yu
jermhtx
Guan Yu
4,979
552
350
1,844
22,242
16,262
250
2,853
19,297
378
36,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,846
Gold Earned
44,505
518
Minions Killed
370
0
Camps Cleared
0
1,966,921
Distance Traveled
1,856,851
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,523
453
101
5
0
395,455
0
W
Cliodhna
12,488
595
127
6
0
479,392
4
W
Skadi
9,934
473
98
5
0
355,749
1
L
Mercury
7,786
371
80
4
0
413,355
0
W
Bellona
11,134
530
124
6
0
348,291
0
L
Jormungandr
8,977
427
52
2
0
400,952
0
W
Baron Samedi
10,767
513
68
3
0
388,034
5
L
Neith
8,749
417
64
3
0
344,996
2
L
Hera
9,894
471
98
5
0
353,538
3
L
Guan Yu
9,099
433
76
4
0
344,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role